Superstrucutre for Real Space v2.0
This mod adds 10 Superstructures. Why only “super”… because they’re the beginning of the megastructure engineering of your species.
"Everyone has to start small"
But the the advantage is, superstructures are available at earlier stages of the game. This aims at adding more depth to the midgame. The prerequisite for superstructures is the starbase level 4 which unlocks 3 separate technologies which need to be researched individually, as the superstructures are devided in 3 classes (Society, Egineering and Physics).
What do they do:
"Planet Cracker" : Mine entire planets for resources.
"Giant’s Igniter" : Turn gas giants into fusion reactors.
"Orbital Agricultural Ring" : Turn a moon into an orbital greenhouse.
"Atmospheric Sculptor Satellite" : Transform dwarf planets into habitable worlds.
"Stellar Foundry" : Utilize magnetic fields to power an orbital foundry.
"Orbital Fabricator" : Exploit an asteroid belt to produce consumer goods.
"Orbital Shipyard": adds 3 shipyards to a given colony
"Lunar AI" : Turn a moon into a massive CPU.
"Defense Nexus" : Increase the defensive capabilities of your empire.
"Wormhole Research Initiative" : Allows fast travel between two Wormhole Research Initiatives (Black Holes/Quasars) or artifical Wormholes.
"Protoplanetary Matter Extractor" : Extract rare ressources from a protoplanetary disk.
"Superstructure Congress" : Ban or allow the construction of certain Superstructures in your galaxy
Building a “Structure” works as follows:
Stage 1: is the construction of platform/scaffold (costs alloys and influence; upkeep is in energy)
Stage 2: activating the structure (costs alloys; upkeep is in energy)
Stage 3: demolishes the structures (costs 200 energy)
The following part is only avaliable if you also have the Apocalypse DLC:
The idea of building superstructures has also found its way into your military.
Research "Project Olympus": a top secret project to develop new superweapons….
It yields the Giant (a massive Starship) and a starbase counter to the potential thread it would pose (Zeus Cannon).
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This mod is compatible with the current Stellaris 2.6.*
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This version DOES NOT require the original "Superstructures" mod.
if you are NOT using realspace use this version of the "Superstructures" mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1603029229
This is a nice add on mod, that might make your life easier:
https://steamcommunity.com/sharedfiles/filedetails/?id=1904159499
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The russian translation was done by "CrazyZombie"
Also the "Giant mesh" was taken from the following mod, as my own model kept doing funky stuff:
https://steamcommunity.com/sharedfiles/filedetails/?id=1358146101
so check it out if you want a very powerful ship 🙂
It’s a great mod, but not quite what I had in mind when desingning the buildable dreadnought for this mod.
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Required DLC:
These DLC should be installed in order to use this item.
Stellaris: Utopia
Stellaris: Apocalypse
Revisions:
Old revisions of this mod are available below. Click the link to download.