Ringworld Start (2.3+)
This is a version of Aru’s Ringworld Start mod edited to work properly with 2.3 and beyond.
The included starting systems are:
– Ringworld – Four habitable segments and eight decorative. Random asteroids and gas giants present in the outer part.
– Damaged Ringworld – Same as above. One damaged seam.
– Destroyed Ringworld – Single habitable segment, 3 repairable ones.
– Super Ringworld – 12 habitable segments.
Because 2.2 declared that ringworlds can’t have mining districts, and 2.3 decided that normal districts were also not permitted on ringworlds, the starting planet is a non-standard ringworld section.
You start with the ability to build proto-segments, which are roughly 40% of a real ringworld segment. Once you have Mega Engineering, there’s a planetary decision to allow you to convert your starting planet to a normal ringworld section, but be aware that this will cause it to lose any deposits and cannot be done if you currently have any mining/farming/generator proto-segments.
This overrides the districts in common/districts/04_ringworld_districts.txt, and is likely to conflict with anything else that changes those.
Revisions:
Old revisions of this mod are available below. Click the link to download.