Ringworld Start (2.3+)

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Author: HiddenWings

Last revision: 11 Jun, 2019 at 00:27 UTC (12)

File size: 87.04 KB

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Description:

This is a version of Aru’s Ringworld Start mod edited to work properly with 2.3 and beyond.

The included starting systems are:
– Ringworld – Four habitable segments and eight decorative. Random asteroids and gas giants present in the outer part.
– Damaged Ringworld – Same as above. One damaged seam.
– Destroyed Ringworld – Single habitable segment, 3 repairable ones.
– Super Ringworld – 12 habitable segments.

Because 2.2 declared that ringworlds can’t have mining districts, and 2.3 decided that normal districts were also not permitted on ringworlds, the starting planet is a non-standard ringworld section.

You start with the ability to build proto-segments, which are roughly 40% of a real ringworld segment. Once you have Mega Engineering, there’s a planetary decision to allow you to convert your starting planet to a normal ringworld section, but be aware that this will cause it to lose any deposits and cannot be done if you currently have any mining/farming/generator proto-segments.

This overrides the districts in common/districts/04_ringworld_districts.txt, and is likely to conflict with anything else that changes those.