Better Titan + Juggernaut + Colossus Limits

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Author: FGRaptor

Last revision: 20 May, 2023 at 14:06 UTC (2)

File size: 349.18 KB

On Steam Workshop

Description:
Updated for Stellaris 3.8

Build more Titans, Juggernauts and Colossi as your Naval Capacity increases

Description

This mod changes the way the limits on how many Titans, Juggernauts and Colossi you can build work.

Who decided you can only have 1 Juggernaut?

Who decided you can only have 20 Titans at 3800 naval capacity, when even in the normal game your capacity can go to 9999?

Who decided that?

The one who gets to decide is me.

Update note: After updating from 3.0 to 3.8 I found that the way ship limits works has been changed. It’s much better now and uses a separate file, so ships don’t have to overriden in their entirety anymore. This does however mean that what this mod changes has changed, so you may have to unsubscribe and subscribe again if you find it does not work for you.

Titan:
– Base limit regardless of naval cap.: 1
– Maximum at 9999 naval cap.: 51
– The ship limit has a more complicated calculation now, but you get 1 more every ~200 naval cap.

Juggernaut:
– Base limit regardless of naval cap.: 1
– Maximum at 9999 naval cap.: 21
– The ship limit has a more complicated calculation now, but you get 1 more every ~500 naval cap.

Colossus:
– Base limit regardless of naval cap.: 1
– Maximum at 9999 naval cap.: 21
– The ship limit has a more complicated calculation now, but you get 1 more every ~500 naval cap.

This mod does not increase the maximum naval capacity of 9999. If you want to do so, you have to change "NAVAL_CAPACITY_MAX" in the game "defines" file or use a mod that does so.

If you have a higher maximum naval capacity by editing this yourself or using another mod, this mod should work up to a maximum naval capacity of around 2mio (the limit increase for every X naval cap. will work) – which I don’t think anyone will use, so it should be safe.

Save Game Compatibility

Should be save to install and remove during running games (I had no problems so far).
The ship limits and caps are calculated dynamically during the game.
But as this mod has to override the ship files, if another mod or patch changes anything for them, you may find values / costs or other things for ships being inconsistent.

Mod Compatibility

As this mod has to override the ship files, if another mod or patch changes anything for them, you may find values / costs or other things for ships being inconsistent.

Files overwritten:
commoncountry_limitsship_of_size_limits0_ship_of_size_limits.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.

Localisation:
None required

Known Issues

– None

More Mods

Check all of my latest mods in my collection:
Mods by FGRaptor

Check mods from other creators I recommend (Stellaris 3.8):
Recommended Mods

Check my old or archived mods, if you are playing on older versions of Stellaris:
Mods by FGRaptor – Old and Archived Mods

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.