Relytor’s Empire United

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Author: relytor

Last revision: 28 May, 2020 at 20:59 UTC (3)

File size: 254.98 KB

On Steam Workshop

Description:

A Unity system overhaul
It always bothered my that Unity was simply a resource produced by certain jobs. It didn’t really represent the unity of your empire. I believed it was time for an overhaul.

Pop Unity Production

Each pop now produces a base amount of unity, depending on their ethics:

  • 0.5 Unity, if they have the same ethic as the empire’s fanatic ethic
  • 0.3 Unity, if they have the same ethic as the empire’s non-fanatic ethic
  • No Unity, if they neither share nor oppose the empire’s ethos
  • -0.2 Unity, if they have the opposing ethic of the empire’s non-fanatic ethic
  • -0.3 Unity, if they have the opposing ethic of the empire’s fanatic ethic

Unity from Jobs

Jobs that originally produced Unity now double the base unity of the pop working the job, increases the unity from pops, and increases Governing Ethic Attraction on the planet. This represents the influential status they have in society. The exact amounts will depend on their ethics:

  • Has Governing Fanatic ethic: 1.0 base Unity, +x% pop Unity production, +x% governing ethics attraction
  • Has Governing regular ethic: 0.6 base Unity, +x% pop Unity production, +x% governing ethics attraction
  • No Governing nor opposing ethics: No base Unity, +x% pop Unity production
  • Opposing regular ethic: -0.4 base Unity, +x% pop Unity production, -2x% governing ethics attraction
  • Opposing fanatic ethic: -0.6 base Unity, +x% pop Unity production, -2x% governing ethics attraction

x = Vanilla Unity production for the job. i.e. High Priest in Vanilla = 5 Unity, in Empire United = +5% Unity from Pops and Governing Ethics Attraction
Robots in servitude will produce unity as if they were materialistic, but will never produce negative unity.

Notes
  • The Unity from Pops is always positive, because it will increase both positive and negative unity production
  • Criminals will always produce -1 Unity plus/minus their base unity
  • Pops without ethics, such as basic robots, will not produce any base Unity
  • Empires without ethics, i.e. Gestalt Consciousness, will produce Unity same as Vanilla, with the exception that Deviant drones will also now produce -1 Unity.
  • The average empire will experience very similar Unity generation to Vanilla. Those with a Fanatic Ethic will tend to make a bit more if they keep their people following governing ethics.
  • Taking planets with pops that have opposing ethics will cause a big hit to Unity generation. This helps slow empire sprawl, and makes sure you only take those planets that aren’t going to hurt too much.
  • If your Unity pool goes negative, your empire will experience greatly reduced stability on all planets, negative governing ethics attraction, as well as reduced Influence generation.

Compatibility

The following Vanilla files were overwritten

  • common/pop_categories/00_social_classes.txt: Ruler, Specialist, and Worker were overwritten to produce the base unity
  • common/pop_jobs/00_other_jobs.txt: criminal job was changed
  • common/pop_jobs/01_ruler_jobs.txt: all jobs producing Unity were changed
  • common/pop_jobs/02_specialist_jobs.txt: all jobs producing Unity were changed
  • common/pop_jobs/03_worker_jobs.txt: all jobs producing Unity were changed

Any mod that changes vanilla jobs or social classes will require a compatibility patch.
Any mod that adds new jobs that produce unity won’t be changed to the new mechanics, but will simply produce flat unity, unless a compatibility patch is made.
Any mod that adds new social classes, the pops of the new social classes won’t produce any base Unity, without a compatibility patch.

Compatibility Patches

Ethics and Civics Alternative

Future Plans
  • Sub-mod:Tradition overhaul tying traditions and ascension perks more strongly with ethics, factions, and unity
  • Sub-mod: Crime and Criminal Syndicate overhaul, tying crime, rebel activity, criminal jobs, and unity.

Relytor’s Mod Collection

Empire Governance, an Ethics and Civics Alternative (alternative Cultural Overhaul) sub-mod
Empire United, a Unity system Overhaul
Biological Proliferation, a Logistic Growth model
Planetary Overhaul, a Planetary Diversity sub-mod
True Raiding, a Barbaric Despoiler/Nihilistic Acquisition mechanic overhaul

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.