Mass Effect Ultimate Species Collection

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Authors: TheMinxLynx, killblock623

Last revision: 24 May, 2024 at 08:48 UTC (5)

File size: 297.79 MB

On Steam Workshop

Description:
Welcome to the ultimate collection of Mass Effect species and namelists!

I have finally released my Mass Effect prescripted empires submod! It adds 16 new prescripted empires:
Mass Effect Ultimate Empire Collection

This mod is a collection of every animated portrait currently available from the Mass Effect universe, as well as a bunch of bonus content from Mass Effect. Currently this mod includes animated portraits, name lists, and some extra species traits and rooms. This mod includes-

18 Portraits

-Asari
-Alliance
-Cerberus
-Turian
-Salarian
-Krogan
-Volus
-Elcor
-Drell
-Hanar
-Collector
-Thorian Creeper
-Rachni
-Geth
-Loki Mech
-Batarian
-Vorcha
-Quarian

16 Name Lists
Dozens of New Icons

-Company logos
-Nation emblems
-And More

Many New Starting Systems

-Major Race home systems
-Minor race systems
-And More

11 New Rooms

PLEASE NOTE, some of these traits and civics are very impactful and therefor inherently overpowered/punishing. This is required for every race to have a distinctive feel and playstyle.

25 New Traits

Krogan Physiology (Krogan)
–Leader Age +1200 years
–Leader Cost +50%
–Army Health +30%
–Army Damage +30%
–Pop Habitability +50%
–Pop Mineral Production +15%
–Pop Growth Speed +75%

Violent by Nature (Krogan)
–Pop Housing Usage +10%
–Government Ethics Attraction -10%
–Pop Amenities Usage +10%
–Pop Ethics Shift Speed -25%

The Genophage
–Pop Growth Speed -85%
–Pop Spiritualist Attraction +15%

Born to Serve (Turian)
–Government Ethics Attraction +30%
–Pop Unity Production +10%
–Army Morale +30%
–General Skill Levels +2
–Admiral Skill Levels +2

Dextro-Protein Race (Turian/Quarian)
–Pop Food Upkeep +10%
–Pop Food Production -10%

Keelah Se’lai (Quarian)
–Government Ethics Attraction +20%
–Pop Unity Production +20%
–Ship Fire Rate +10%
–Ship Fire Rate in Home Territory +20%
–Army Morale +20%

Ship-Bound (Quarian)
–Pop Habitability -30%
–Pop Amenities Usage -20%
–Pop Housing Usage -20%
–Pop Growth Speed -10%
–Army Health -15%
–Pop Engineering Research Production +20%

Reaper Thralls (Collectors)
–Pop Growth Speed -75%
–Modify Species Cost -80%
–Pop Resettlement Cost -80%
–Government Ethics Attraction +100%
–Pop Habitability +100%
–Pop Food Upkeep -80%
–Pop Housing Usage -75%
–Pop Amenities Usage -75%

Organic Quantum Entanglement (Rachni)
–Pop Research Production +5%
–Pop Unity Production +30%

Giant Spiders (Rachni)
–Pop Growth Speed +30%
–Leader Age -40 years
–Pop Amenities Usage +20%

Individual Weakness (Geth)
–Leader Upkeep +15%
–Pop Assembly Speed -5%

Four Eyes (Batarian)
–Ship Weapon Accuracy +10%
–Ship Weapon Range +10%
–Pop Energy Production +15%

Pressure Suits (Volus)
–Army Damage -20%
–Planet Worker Production -5%
–Pop Habitability -5%

Massive Stature (Elcor)
–Leader Age +300 years
–Army Health +50%
–Army Damage +20%
–Pop Housing Usage +15%
–Pop Growth Speed -10%
–Pop Mineral Production +5%

Sentient Jellyfish (Hanar)
–Army Health -20%
–Army Attack Damage -20%
–Pop Worker Production -10%

The Enkindlers (Hanar)
–Pop Unity Production +30%
–Pop Spiritualist Attraction +50%
–Government Ethic Attraction +20%

The Compact (Drell while client race of Hanr)
–Pop Unity Production -10%
–Pop Job Upkeep +5%

Eidetic Memory (Drell)
–Leader EXP Gain +30%
–Pop Specializt Production +5%
–Pop Amenities Usage -10%
–Leader Skill Levels +2

Vorcha Adaptation (Vorcha)
–Leader Age -80 years
–Pop Growth Speed +70%
–Pop Habitability +50%
–Army Health +20%
–Pop Food Upkeep -20%
–Pop Housing Usage -20%
–Pop Amenities Usage -30%

Primitive (Vorcha)
–Pop Research Production -65%
–Pop Unity Production -30%

Salarian Metabolism (Salarian)
–Leader Age -60 years
–Pop Research Production +30%
–Leader EXP Gain +30%
–Leader Skill Levels +2

Ritual Reproduction (Salarian)
–Pop Growth Speed -5%
–Leader Upkeep +10%

Master Manipulators (Cerberus)
–Pop Faction Influence +30%
–Pop Amenities Usage -10%

Very Ambitious (Humans/Cerberus)
–Leader Skill Levels +2
–Leader EXP Gain +25%
–Mineral Production +20%
–Energy Production +20%

Asari Lifespan (Asari)
–Leader Age +900 years
–Leader Upkeep +50%
–Leader EXP Gain -20%

Partially Adapted (Quarians resettled on Rannoch)
–Pop Habitability -15%
–Army Health +10%
–Pop Growth Speed -5%
–Pop Happiness +5%

Ship Based History (Quarians resettled on Rannoch)
–Pop Amenities Usage -15%
–Pop Unity Production +25%
–Pop Housing Usage -15%
–Pop Growth from Immigration +15%
–Pop Consumer Goods Upkeep -15%
–Pop Government Ethics Attraction +25%

Reaper Code (Post-War Geth)
–Pop Research Production +10%
–Planet Jobs Upkeep -20%

4 New Civics

The Compact (Hanar [With Drell])
–Will spawn several Drell pops on the starting planet

Salarian STG (Salarians)
–Naval Capacity -10%
–Sensor Range +5
–Planet Stability +10
–Foreign Territory Claim Cost -50%

Sleeper Agents (Cerberus)
–Sensor Range +7
–Country Influence Production +50%
–Election Influence Cost +75%

Shell Corporations (Cerberus)
–Can build both Criminal AND Legitimate Branch Office Buildings
–Crime on planets increases income of Criminal Branch Office Buildings
–Trade Value +20%

7 New Origins

The Rannoch Accords (Geth/Quarian Alliance)
–Will spawn 15 upgraded Geth pops on the starting planet.
–Can build Geth Factories to build more Geth pops
–Country Unity Production +15%

Heshtok Hellscape (Vorcha)
–Will spawn 3 negative modifiers on the starting planet
–Will spawn the Mineral Rich modifier on the starting planet
–Terraforming Cost = -30%

Heart of the Terminus (Omega)
–Start with Habitats, as well as several other Mass Effect races on your capital
–Pop Growth from Immigration +20%
–Unity Production -10%
–Edict Cost +15%
–Leader Pool Size +4
–Will spawn several other Mass Effect species on the starting planet

Migrant Fleet (Quarians)
–Start with Habitats
–Ship Upkeep -20%
–Naval Cap +20%
–Starbase Build Cost -10%
–Admiral Level Cap +2
–Ship Hull Regen +1

Tools of the Reapers (Collectors)
–Start with Habitats
–Research Speed +65%
–Unity Production -50%
–Starbase Upkeep -50%
–Research Alternatives +5

Shadow Organization (Cerberus)
–Start with Habitats
–Research Speed +5%
–Starbase Influence Cost = -50%
–Edists Cost -25%
–Planet Jobs Upkeep +10%

The Morning War (Geth)
–10 Extra starting pops
–Organics Trust Cap -20
–Empire Resource Cap +10,000
–Empire Size Penalty +15%

1 New Government Type

Shell Corporations (Cerberus [Corporate Authority {Requires Shell Corporations Civic}])
–This nation is founded on an extensive system of shell and dummy corporations which allow a wide range of income, from legitimate to illicit, while concealing the true profiteers from unwanted attention.

In order to best recreate nations from the Mass Effect universe I recommend these additional mods-

(-Mass Effect Shipsets NSC2-)
Mass Effect Civilisations – Asari

Special Thanks to

-Guilliman (Guilli’s Planet Modifiers)
–Deathworlders Civic (basis for Heshtok civic [Vorcha])

Dont forget to rate if you enjoy the mod!
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Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Synthetic Dawn
Stellaris: MegaCorp
Revisions:

Old revisions of this mod are available below. Click the link to download.