Ship Defence Sessions

This mod makes stellaris ships have more defense sections. They are slight modifications so as not to damage the general balance of Stellaris naval battles, the modifications are almost imperceptible in the game but substantially improve the effectiveness in long battles in the middle of the game, especially in the cruise ship.
Auxiliary sections are also added to be able to use the "Power Boosters" so little used by the original game and, as you should know, it is always better to assemble the sections of the boats manually to obtain better results than the automatic ones.
The novelty of this Mod is that service ships can now shoot and defend themselves better, 5 construction ships together can be very dangerous
Once you use this Mod several times and stop using it to use the original mode, you will feel that the ships could be a little more resistant than before.

Basically more auxiliary grooves are added to the original lineup, makes the corvettes, destroyers and cruisers stronger and indispensable in the middle and final part of the game.
– Add Arc Emitter to L sections
– Add Fractal Reactor
– Add Aura Psiónica for Titans (final crisis or fallen empires)
(A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.)
– Regenerative hull adds +10% armor.
– Booster reactor upgrade
– Nanites technology helps build speed, +75 – orbital construction ship (Tech assembly pattern)
– Attack range upgrade, Rank 60 Destroyers and Rank 100 Cruisers.
– A special role for Titans rank attack 200p
– Psionic armor added extra hard ( You need Living metal and zro)
– Live metal appears in neutron stars
– Technology Prometheus 3D scanners, exploration module added to science ships:
– Survey speed: +25%
– Anomaly research speed: +25%
– Anomaly discovery chance: +25%
– Anomaly fail risk: -25%
– Archaeological ability +1
– Archeology speed +25%
Notes:
– The Battleship has no defense points, it needs to be escorted by corvettes and destroyers with missile artillery if necessary.
– If you feel that there was an imbalance, you can raise the level of difficulty or aggressiveness or both
– If you have problems with energy I recommend this mod: Admirals Stellaris
– Colossus sections were not modified to be compatible with the Mod: Battlestar Colossus

– It should be compatible with most other Mods.
– Not compatible with other ship section mod
– Not Achievement Compatible.

Revisions:
Old revisions of this mod are available below. Click the link to download.
