splinter colony ver 2.3 patch
It is an update patch for "Splinter Colony", an event mod made by Aequinoctis.
Without the original maker’s permittion (I wish the maker could be active still and I ask for permittion).
This patch enables the original mod to run on ver 2.2 and includes a few minor additional features.
Additional features
– Ark descendants species will be unmodified, even if your species are modified (like Cybernetic trait).
– Some expand on The Dahlia events.
— followup events if the finder is materialist FE. In Stellaris 2.2 robot sentient is based on country-based, so the POP will be non-sentient but gives some tech progress.
— Marauders could find The Dahlia also.
– Fixed an issue vassalized splinter colony doesn’t have any greeting.
Now, Democratic Exceptionalists, Covert Analysts and splinter Hegemonic Imperialists will have same phrase as Hegemonic Imperialists.
Isolationist Traditionalists will have same phrase as Xenophobic Isolationists.
Splinter Slaving Despots will have same phrase as Slaving Despots.
– Improved behavior of Hyacinth fleet.
— It won’t spawn in marauder systems.
— It will escape away if attacked by non-default country (like marauder) like Caravaneer Fleets, if you enabled Megacorp DLC.
— It set its goal only when it reached current goal. It prevent back-and-forth on some position, forthing make other system closer but backing make initial goal closer.
— It won’t colonize a system next to xenophobe FE, and won’t colonize a holy world.
– The Orchid country will be fanatic materialist and egalitarian, if non-fanatic materialist ethic won’t valid technocracy civic.
– Egalitalian Splinter colony The Amaryllis and The Orchid planets’ planet class are diversified. The Egalitalian SC and The Orchid planets will be any different climate, The Amaryllis planet will be same climate. All them include Planetary Diversity planet classes, if you use it.
– Some restriction for starting the whole event are removed.
— Additional compatiblity with Barbaric Despoilers civic.
— Additional compatiblity with Mechanists civic. If you pick it, all Ark descendants country will have same techs.
— Additional compatiblity with Post-Apocalyptic civic, with some alternate options. If you pick it, Ark descendants species won’t have Survivor trait.
– Built-in compatiblity with some mod.
— "Planetary Diversity" and its add-ons.
— "Dyson Swarm – colonizing space (2.3.x)".
Known issues: (on 10/31/2019)
– (Stellaris Ver. 2.4.0 or later) loading order issue with "[JP localize patch]Splinter Colony" mod. If you load ver 2.3 patch later, text from it remains English.
– (Lithoids Species Pack) In lithoid empires, some events (about low habitability or food) lost sense.
Known compatibility issue
You need to choose vanilla or compatible planet class for the homeworld. Otherwise, egalitarian splinter colony and The Amaryllis planet will have an issue.
Note on "Planetary Diversity";
If you randomize nearby ideal planets at game start, splinter planets will be changed also. And their districts might be lost (it is likely depend on deposits reroll). I think it is required some compatch to overwrite PD event file to fix this issue.
Note on "!Planetary Diversity – Exotic Worlds"
Tomb world homeworld will block the whole event (like life-seeded).
Note on "Planetary Diversity – Unique Worlds"
Now, unique worlds won’t block the whole event. that said, splinter colonies will be changed to less-unique ones.
I made so because I’d like to avoid the splinter planets have that planet class. After all, if your species have three (your country has one and the splinter has two) Floating World planet, these planets won’t be so UNIQUE.
Note on "Augmented Authorities Beta";
Splinter Colony empires fail to get the third civic, only 1 extra civic point.
This patch fix it: "splinter colony AA compatible patch"
Update plan:
– catch-up for "Planetary Diversity – Unique Worlds". Now, unique world start will have same unique worlds as neighbours. So I feel same unique and splinter worlds will be fine.
– unlock other civic on homeworld.
– Starnet compatibility, shorter event intarval if you enable it.
There might be other unknown issues, I suspect.
Detailed bug reports are always welcome.
Japanese language patch:
[JP localize patch]Splinter Colony