No AI System Jumping (2.3.1+)

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Author: Gawquon

Last revision: 25 Jun, 2020 at 02:06 UTC (1)

File size: 11.26 KB

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Description:

Version: Anything after 2.3.1

The 2.3.1 patch includes this update.

* AI empires will now be willing to expand into systems up to 5 jumps beyond their borders, making it more difficult to cut them off at chokepoints

***NOTE***
The 2.3.2 Beta patch has this update

* Reduced AI expansion distance to 2, for slightly less gruesome Balkan borders. It will still be more aggressive than before about trying to avoid being boxed in

This should help alleviate the problem. I will still maintain this version of the mod for those who still have problems with the feature but will not update the other version.
***END NOTE***

The problem is that the AI does not distinguish between a smart move to bypass a chokepoint and a worthless random 2 energy system in the middle of your empire causing needless border friction.

This lightweight mod simply disables this, returning the AI to its previous behavior of only adding adjacent systems. I also released a version that limits the AI range to 3 instead of 5 if you like the idea of the feature but want to limit its gamebreaking potential. – https://steamcommunity.com/sharedfiles/filedetails/?id=1765990784
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Compatibility – should be compatible with almost all other mods now.

Is not compatible with mods that change these two lines in the defines. Not achievement compatible

MAX_EXPANSION_DISTANCE = 2 # Max number of jumps away AI will build starbases
MAX_EXPANSION_DISTANCE_SUBJECT = 2 # Max number of jumps away AI subjects will build starbases

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Revisions:

Old revisions of this mod are available below. Click the link to download.