2.5.1 Subterranean Civilization Fix

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Author: The Wealthy Aardvark

Last revision: 3 Nov, 2019 at 00:27 UTC (1)

File size: 64.51 KB

On Steam Workshop

Description:

A small fix for the Subterranean Civilization colony event chain to get it working again if you don’t select which approach to the situation you’d like to take in the couple of days after it pops up. Also changes the timer for a preemptive strike back to 360 days.

This problem started in 2.3.0 and persists into 2.5.1. If you don’t want to use a mod, the problem is that the whole event chain fails two days after it starts due to a misplaced change to the on_fail condition of the preemptive strike option. If you begin work towards either special project option before the preemptive strike can time out then you can go through this event as normal.

This mod is unfortunately not compatible with any other mod that changes the 00_projects file, but those are probably few and far between.

I’ve got a few other bugfix mods, go check them out, and maybe give them a Rate Up so that other people can find them too.
https://steamcommunity.com/profiles/76561198002084836/myworkshopfiles/?appid=281990

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Revisions:

Old revisions of this mod are available below. Click the link to download.