2.6.1 Rubricator System Spawning Corrections

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Author: The Wealthy Aardvark

Last revision: 21 Mar, 2020 at 13:34 UTC (4)

File size: 4.1 KB

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Description:

The v2.6.1 handling of the Rubricator system spawning is superior to the v2.3-v2.5 version. The Rubricator system should no longer fail to spawn in vanilla outside of some very minor edge cases.

However, the Rubricator system still is not guaranteed to spawn with a hyperlane to the system the code ran player-accessibility checks on. This means that in vanilla v2.6.1 the Rubricator system has a good chance to spawn connected to hostile empires so you won’t have a chance to claim it for yourself. Therefore, I do recommend players continue using this mod.

For anyone curious, the Rubricator anomaly is less likely to spawn in v2.6 so players shouldn’t feel annoyed at seeing it 100% of the time. Additionally, the restriction on the system only spawning once in multiplayer is now in the vanilla code.

The old 2.5 description:

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Without this mod, the spawning code for the system you’ll find the Rubricator relic in won’t create the system if every system within two to four jumps of the anomaly ("Weapon Trails" / [ANCREL_RUBRICATOR_CAT]) is either
1) behind closed borders to you
2) has ships hostile to you
3) is owned by a civilization, including you.

Case three is what I imagine most players have been having trouble with. This mod removes that restriction, allowing the system the game runs those checks against to be owned by the player with the anomaly.

As an additional problem, in vanilla when the Rubricator system spawns it spawns at a distance of 30 units from the checked system, at an average of 45 degrees clockwise. When spawned, the Rubricator system will automatically create a hyperlane to whatever system is closest; this might turn out fine, but it’s fairly unlikely to connect to the system that the game ran access checks on. If the system spawns on a northeast-facing border against a hostile empire, there’s a good chance it’ll connect to one of their systems instead, and then they get the spoils of the dig site.

To correct this, with this mod the system will spawn at a distance of 7 units, in any direction, and it will only have a hyperlink to the system it ran access checks on. You should always have the ability to expand to it when the system spawns. The system the Rubricator system connects to is still limited to two to four hyperlane jumps away from the anomaly; This mod won’t make it spawn in your territory from across the galaxy. If the anomaly spawns far from your territory, you may want to wait to research it until you’ve expanded nearby.

Note that with this event code (and in the vanilla version) the game accepts the first system it finds that meets these requirements, and it seems to always search in the same order. This means that the system the Rubricator system connects to won’t be able to be randomized. Sorry, fellow savescummers.

This mod also changes the anomaly so this chain can only happen once globally. No more multiplayer mishaps where every player gets a relic world but the chain fails for all latecomers.

I made a post petitioning the devs to officially change this, hopefully that happens soon. https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-no-rubricator-coordinates-2-3-1-beta-7b85.1187364/#post-25559139

Let me know if you have any problems!

I’ve got a few other bugfix mods, go check them out, and maybe give them a Rate Up so that other people can find them too.
https://steamcommunity.com/profiles/76561198002084836/myworkshopfiles/?appid=281990

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Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Ancient Relics Story Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.