Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1
check out this mod.
This mod adds several contents about Machine Intelligence & Synthetic Ascended Empire.
Below is list of things that I consider as main contents of this mod.
Processing Capacity is a representation of maximum limitation that
Machine Intelligence Empire can control its group members efficiently.
Empire gains advantage or disadvantage as its ‘Supply : Demand Ratio’ changes.
Advantage or Disadvantage will be shown as an empire modifier.
Put mouse cursor on Research Resources group on topbar (the one next to Unity icon)
to see current supply and demand of Processing Capacity resource.
If it’s not displayed, use !!!Universal Resource Patch mod.
Players can turn on / off this feature at mod menu in edicts tab.
Original idea of this mechanism is belong to youtube user ‘Alpha1 Games’
in comment section of: https://youtu.be/NVeIDA9ec40
It’s coped from vanilla and modified for this mod.
Some of its effect has changed and some of its event has edited or removed.
It can be accessed through special project of particular ascension perk.
Mod that modify vanilla’s shroud file will not affect this mod.
It allows players to add or remove custom traits to ruler of machine intelligence.
It is unlocked by ‘Central Core Modification’ technology, and provided with custom UI.
It allows players to create customized leaders with different skill level and trait.
It is unlocked by ‘Leader Class Unit Manufacture’ technology, and provided with custom UI.
It allows players to start the game as a Synthetic Ascended Empire.
Players must choose non-gestalt ethics to select it.
It allows players to start the game as a Machine Intelligence Empire, with 25 size machine homeworld.
Main species will suffer 100% of habitability penalty in other planets except the machine world.
It allows players to start the game as a Synthetic Ascended Empire, with 25 size machine homeworld.
Main species will suffer 100% of habitability penalty in other planets except the machine world.
Players must choose non-gestalt ethics to select it.
It allows Machine Intelligence Empire to be transformed into Synthetic Ascended Empire
through special project.
It allows Synthetic Ascended Empire to be transformed into Machine Intelligence Empire
through special project.
It allows Machine Intelligence Empire to gain ‘Organic-Machine Hybrid’ species
through special project.
The species can grow and can have some of both biological and mechanical traits.
It is also be able to use most of species portrait.
It allows 3 unique worlds which mostly requires no pop to produce resources.
It allows Synthetic Ascended Empire to access to the Shroud with cost of 30000 energy.
Empire needs ‘Psionic Emitter’ building to access the Shroud.
It also gives ‘Psionic’ trait to synthetic pops.
It allows Machine Intelligence Empire to gain
‘Determined Exterminator’ or ‘Driven Assimilator’ or ‘Rogue Servitor’ civic.
It also allows empire to become normal Machine Intelligence Empire if it has one of those civics.
Exclusive only for Determined Exterminator or Synthetic Ascended Empire.
It allows Machine Intelligence Empire to trigger machine uprising against other empires.
Exclusive only for Driven Assimilator.
Machine trait points +2 Organic trait points +4 Species Modification Cost -33%
It also adds research option of ‘Genetic Resequencing’ technology.
It can not be combined with ‘Mechanical Evolution’ perk.
Exclusive only for Rogue Servitor.
It unlocks various buildings and jobs for bio trophies.
Bio trophy output +10%
1. Stellariscommoncountry_types 0_country_types.txt (line 86 to 455)
2. Stellariscommongame_rules 0_rules.txt (line 616 to 626)
3. Stellarisinterfaceresource_groupstopbar_research_resource_groups.txt (all)
4. Stellariscommongame_rules 0_rules.txt (line 582 to 605)
They are overwritten for:
1. ‘Trading Machine’ civic.
2. ‘Hybrid Machine & Robot Project’ ascension perk and Synthetic Empire’s ‘Growth Only’ policy.
3. ‘Processing Capacity’ icon in Research Resources group on top bar.
4. ‘Emotion Emulation’ civic.
Korean Language Addon
Russian Language Addon
Machine World
Alpha1 Games, for main concept of ‘Processing Power’ mechanism.
Life-seeded, author of Masters of the Planet mod, for partial technical support of this mod.
1 Custom Start Screen / 7 Custom textures / 2 Custom UIs / 13 Empire Emblems
3 Army Types / 1 Bombardment Stance / 5 War Goals / 1 Planet-Killer Weapon
2 Relic / 1 Shroud (Modified for Machine & Synthetic Empire)
5 Planet Classes / 18 Districts / 21 Buildings / 30 Pop Jobs
19 Ascension Perks / 13 Special Projects
12 Decisions / 7 Policies / 9 Edicts
19 Civics / 2 Government Types
14 Technologies / 24 Traits