PJs :: Better Galactic Market Nomination

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Author: PrinceJonn

Last revision: 19 Jul, 2019 at 12:08 UTC (4)

File size: 1.02 KB

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Description:

I grew tired of how the Market Nomination works, and how it seems to not at all take the player agency into consideration. I have modified the event file and added some weight behind being a player with a nomination, which will increase the chances of getting the Galactic Market if you are a player, and if you have nominated yourself.

How it’s done

The game does a weighted random luck of the draw. Let’s imagine you have a deck of cards and each empire gets one specific number. Your empire has the number 1, and the next AI empire has the number 2. The game then determines how many cards of the numbers that are added to the deck. Before my mod, your empire would get 10 cards for every level of market nomination boost you have. I have changed this so that we differentiate with AI and player.

Now market level goes between 1-5. At the first nomination, a bunch of factors play in. Let’s just say that a city world will give you the highest chance of getting a level of 3 from the start. Then every time you boost (you’re allowed 2) you increase your market level by +1.

Players will gain this many cards per nomination level:

  • 5 => 750
  • 4 => 500
  • 3 => 200
  • 2 => 100
  • 1 => 50

AI will get this many cards per nomination level.

  • 5 => 50
  • 4 => 40
  • 3 => 30
  • 2 => 20
  • 1 => 10

The game will then shuffle all cards and draw one, and that one is the winner. Now you have a lot of cards as a player, but then again – there are usually a lot of AI empires as well. I have chosen to model this from my games where I usually play with 10 AI or more. Let’s imagine at least half of them will get at least nomination level 1. That’s already a 50/50 chance you won’t get the nomination if you’ve only nominated once. A bit low. This is why the player numbers are so high. You are 1, they are many. 5 AI at nomination level 3 = 150. So you still need to boost your nomination to get better chances. Now you may wonder why there’s such a dramatic increase at rank 4,5 for the player. My thought here is that you as a player have now probably invested a lot of thought and influence into this nomination, and you are more likely than not going to be fairly ♥♥♥♥♥♥ that it didn’t select you when you’ve dumped all that influence. That’s why the weighting is so much higher at 4 and 5.

I am not sure if these values are fair or balanced, but they’re my best shot right now. A mathematician is welcome to give me a better model if you want 🙂

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Revisions:

Old revisions of this mod are available below. Click the link to download.