All Unique Systems

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Author: M4st3rM_

Last revision: 8 Nov, 2019 at 05:36 UTC (5)

File size: 633.86 KB

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Description:

Have you ever wanted to see all the special solar systems the game has to offer, but been frustrated by the RNG?
This mod guarantees that all unique solar systems will spawn, including both Distant Stars and Leviathan systems, as long as you own the relevant DLC.

For Stellaris version 2.5.1 (Shelley/Lithoids)

***Particularly crowded galaxies may not spawn everything. I hope to fix this after some more testing.***

Includes:
Ruined Megastructures (If you have the DLCs)
Distant Stars systems (If you have the DLC)
Leviathan Systems (If you have the DLC)
Crystal, Mining Drone, and Pirate systems (from base game)
Zanaam and Sanctuary (from base game)
The single new special system in the Wolfe/Relics update

Does not Affect or Change:
Any Fallen Empire systems
Sol/Earth
Wormholes or Gateways
L-Gates or the L-Cluster
Any Precursor Systems
Relics or Digsites

Overwritten Files:
(located in commonsolar_system_initializers)
ancient_relics_system_initializers_dee.txt
distant_stars_initializers.txt
hostile_system_initializers.txt
leviathans_system_initializers.txt
megacorp_intializers.txt
special_system_initializers.txt
utopia_initializers.txt