More Crisis Ships

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Author: Ajey

Last revision: 13 Jul, 2019 at 12:26 UTC (4)

File size: 27.65 KB

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Description:

Compatible with 2.3.*
Partly save game compatible (see below)
NOT Achievement compatible

About this mod

I didn’t like how many ships crisis fleets have. It’s not about the STRENGTH of ships. You can adjust the crisis strength easily by increasing it before you start a game. But i am speaking about the actual AMOUNT of ships.

It just didn’t feel like a real crisis if crisis fleets consisted of just a few ships.

Back when stellaris came out i saw huuuge battles with over one hundred enemy ships. Nowadays crisis fleets are actually very small and if you adjust the "crisis strength" in pre-game settings you basically only adjust the ship stats.

So crisis ships hit harder with higher crisis strength adjustments in game settings. But that wasn’t satisfying.. i actually wanted to experience a real crisis.. i wanted huuuuuge fleets attacking the galaxy again and not only a few very strong ships. So i made some changes. (see comparision images above of a fallen empire fleet and a khan crisis fleet)

I hugely increased the following crisis fleet sizes by adding a lot more ships to their fleets:

+++ marauder empire khan spawning fleets
+++ marauder empire fleet after khan is dead
+++ fallen empire starting/defending fleets
+++ fallen empire spawning fleets
+++ ai crisis fleets
+++ gray-goo fleets
+++ scourge fleets
+++ unbidden fleets

i moderately increased:

+ some invading army fleets

i did NOT increase:

~ marauder auxiliary fleets (so you can’t abuse them to smash your enemies with overpowered auxiliary fleets)
~ pirate fleets
~ each ship’s individual stats (so each crisis ship is as strong as without this mod)

Note

I tried to make the crisis fleets bigger without making them overpowered. So i mainly focused on increasing lower tier ships and only increased higher tier ship counts a bit or even not at all. So you will notice huuuge fleets and much bigger crisis battles now, but you actually won’t see like two marauder khan ships (which wouldn’t make much sense in my opinion).

! ATTENTION !

I recommend playing with LOW crisis strength (1-3) because my additions of ships to the crisis fleets are increasing the crisis strength. Hence you won’t need to increase the strength of each individual crisis ship anymore by going for a high crisis strength via settings pre start of a new game. Instead you will be able to fight bigger enemy fleets by fighting more enemy ships.

This mod is a very light weight mod since it only touches the following vanilla files:

common/scripted_effects/00_scripted_effects
common/scripted_effects/gray_goo_effects
common/scripted_effects/prethoryn_fleet_effects
events/crisis_events_2

Hence this mod should be compatible with almost every other mod unless the mod author edited one of those files.

This mod should also be fine with future Updates and Patches from the Paradox Dev Team, since they rarely touch those files. So you will be able to ignore any warning signs in case i don’t upgrade the same day as new patches arrive.

Note for ACOT & ZOFE users: this mod is not compatible with ACOT/ZOFE because ACOT/ZOFE mod authors adjusted those or some of those files and also did other changes to crisis events, that would make crisis events too overpowered if used together with this mod or would probably cause other inconsistencies if used together.

What happens if you use this mod in a game that you already started?

You can use it BUT there will be one restriction: every crisis fleet that already spawned until you activated this mod won’t be affected by the changes of this mod.

Therefore the fallen empire and marauder fleets that spawned from the start of the game, won’t be increased because they are already in game. All future spawning fleets will be affected by this mod though. So if you did not trigger the Khan event yet or an awakened fallen Empire, you will still see huge fleets spawning once those events are triggered.

Final Note

I started modding stellaris a very long time ago, but only for personal use. Now i thought it’s time to give back to the community by releasing some mods i like to play with. I will never ask for any donation for myself, but if you want to support the modding community i ask you to support other stellaris modders who you really like.

Ajey’s mods

Aesthetic Cinematic Graphics (Huge Cinematic Battle & Gameplay overhaul)

Aesthetic Borders (Border Graphic’s Overhaul)

Better Occupation Visibility (Enhances the occupation icon)

Ajey’s mods at Paradox Forum [forum.paradoxplaza.com]

[discordapp.com]

If you like this mod:

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Revisions:

Old revisions of this mod are available below. Click the link to download.