Species Engineering
This is the up-to-date version of life engineering mod.
It allows you to create new species on your colonized worlds by using the proper decision. If you use the decision on uncolonized worlds within your borders a primitive civilization will be created instead.
In order to get life engineering you must research the proper technology and build evolution labs. This will generate life breeders, technological devices to create complex life forms.
Can you update please?
Usually this mod won’t break, so you can still run with the mod enabled. If you encounter a problem, feel free to report it here.
Does the mod work for multiplayer?
Yes, but for modded multiplayer, each player has to enable the same mods and have them in the same load order.
Does the AI use this, too?
They are cappable of it, but it is very very rare (only xenophiles and/or materialists do). But each ai empire is limited to do it 2 times so they don’t spam species.
Does this mod support custom species from other mods?
It depends. If the species is added to a vanilla species class, then it can occur that you create it (randomly). New species classes are not supported, unfortunately.
Societal Advancement This will allow you to advance the stage of a primitive civilization.
Engineers of Life If you want to create space creatures, too.
Engineered trait cannot be removed from species
Works on Stellaris 3.6+ (90% sure it’s still up-to-date even if your launcher gives a warning)
Required items:
Click the title to search on this site.
!!!Universal Resource Patch [2.4+] — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.