Wiirlak Additional Civics & Origins [2.6.3]

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Author: Wiirlak

Last revision: 16 Apr, 2020 at 12:20 UTC (4)

File size: 1.71 MB

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Description:

[2.6.3 compatible] This mod add a total of 20 civics to the Gestalt Consciousness and Corporate authorities and 17 origins for diverses empires type to create more distinct playstyles and a few uniques ways to start.

100% compatible with every thing, no vanilla files harmed.

AI can spawn with one of the civics or origins, everything should work flawlessly.

DLC required depending the authority, you can use the mod if you only have the Utopia DLC but then you can only use the Hive Mind civics.

Origins (Some may required DLC) :
    Shrouded Connection :

  • Pops have the Latent Psionic trait
  • A unique Planetary Feature is on the capital (+10% happiness and +5 unity +1 Zro)
  • May spawn a Shrouded Moon on your homeworld
  • Psionics Research Speed: +25%

    Robots Factories :

  • Starts with the Powered Exoskeletons technology & Robotic Workers technology
  • Start with the Robot Assembly Plant
  • 1 Roboticist per 25 pops
  • Robot construction speed: +25%

    Nyctophobia :

  • Start on a continental world with a penal colony
  • Naval Capacity : -10
  • Starbase Influence Cost: +5%
  • Governing ethics attraction: +50%

    High-energy Production Protocols :

  • Start on a 30 size world with uniques Planetary Features
  • Maximum District: +6
  • Maximum Generator, Minerals District: +6
  • District Energy Upkeep: -50%
  • +2 Tech-drone Job
  • +10 minerals

    Growing Pods :

  • Growth Speed: +30%
  • Colony Development Speed: +50%
  • Colony Start with +2 Pops
  • Empire Energy & Food Production: -10%

    Genetic Selection :

  • Unique trait : +2 modification points, Leader Lifespan: +20 Years & Growth Speed: -5%
  • Leader pool size: +2
  • -25% Modify Species Cost
  • Unlock the techs for gene-modding and Leader Enhancement policy

    Planetary Defence Protocol :

  • Start with a Fortress building and tech (+1 mote depoistif for upkeep) and FTL Inhibitor Tech
  • Capital Modifier : +100% Build Speed to Fortress & Stronghold -33% Orbital Damage
  • Empire Modifier : +50% Defence Army Damage +100% Defence Army Morale +100 Army Starting Exp +5 stability

    Living Planet :

  • Start on a Hive world with a unique deposit (+25 food +5 unity) & Unlock the require tech

    Xeno-trading :

  • +25 trust cap +25% trust growth +25% branch office value +25% economic weight +10% trade value
  • Envoys : +1 +25% weight +150% improve relationship
  • Unlock the Prosperity tradition tree

    Xeno-communication :

  • +75 trust cap +25 subject trust cap +33% trust growth +10% council weight
  • Envoys : +2 +25% weight +200% improve relationship
  • Unlock the Diplomacy tradition tree

    Nanite Foundries :

  • -25% build time
  • Unlock both nanite techs, add a nanite deposit
  • Capital modifier : -25% building / district upkeep

    Ecumonopolis :

  • Start on a Ecumonopolis
  • Start with a unique planet deposit to sustain your empire food, but not for long

    Starless :

  • Start in a Blakc Hole system
  • The deposits are mostly minerals and almost no food, also +1 crystal and +1 mote deposit
  • Start with a unique trait

    The Crown :

  • Start with The Crown, a unique juggernaut
  • If you lose it, you lose your ruler, every following rulers will have a malus and the empire will have a very bad modifier
  • +20 Naval Cap

    Graveyard :

  • Start in a Graveyard system, there are debris that could be usefull to scan

    Terraforming Candidate :

  • Start with a Terraforming Candidate in your system and the rest of the system has better than normal deposit
  • Start with all the Terraforming techs
  • +50% Terraforming Speed & -50% Terraforming Cost

    Immortal :

  • The starting ruler will be the Chosen One, immortal, +3 additional skills and +3 Skill
  • Leader +25 Age & +2 Skill
Corporate Civics (Require the MegaCorp DLC) :
    Ship Fonderies :

  • Ship build speed: +25%
  • Ship build cost: -5%

    Terrain Exploitation :

  • Empire Energy Production Jobs: +5%
  • Empire Minerals Production Jobs: +5%
  • Empire Food Production Jobs: -10%

    Private Investors :

  • Starbase Influence cost: -10%
  • Starbase Upgrade cost: -10%
  • Starbase Capacity: +2

    R&D :

  • Research Speed: +5%
  • Research Alternatives: +1

    Scientific Administration :

  • Start with a Science Director and a Administrator
  • +1 Science Director per 40 pops
  • +1 Science Director per 40 pops

    Right to Freedom :

  • Workers produce: +2%
  • Slaves produce: -1000%
  • Citizens happiness: +5%

    Brainwashed Customers :

  • Governing Ethics Attraction: +50%
  • Pops happiness: +5%
  • Branch Office Value: 10%

    Genetic Engineering :

  • Biological & lithoid pops modification points: +1
  • Leader Skill Levels: +2
  • Leader Experience Gain: -15%

    The Dreaming Void :

  • START ONLY
  • Administrative Capacity : +10
  • Starbase Influence Cost: -10%
  • Spiritualist Ethics Attraction: +20%
  • Ship Speed: +10%
  • Ship Hull Points: -20%
  • Stability: -10%

    Investment :

  • START ONLY
  • The investement should pay back in a few years…hopefully

    Phased Array :

  • Field Manipulation Research Speed: +5%
  • Ship Evasion: +15
  • Ship Speed: -10%
Hive Mind Civics (Require the Utopia DLC) :
    Mutagen :

  • START ONLY
  • Starts with the Gene Tailoring technology
  • Biological & lithoid Pops modification points: +1
  • Modify species special project cost: -33%
  • Growth Speed: -5%

    Insatiable :

  • Army Damage: +100%
  • Army Morale Damage: +300%
  • Army Starting Experience: +50
  • Empire Food Production: -5%

    Soothing Pheromone :

  • Trust Growth: +10%
  • Trust Cap: +25
  • Subject Trust Cap: +25
  • Subjugation Acceptance : +25
  • Slave Happiness: +15%

    Anthropophagic Farming :

  • Maximum Farming District: +2
  • +2 Agri-drone
  • +1 Agri-drone per 40 pops
  • Growth Speed: -5%

Machine Empire Civics (Require the Synthetic Dawn DLC) :
    Boosted Batteries :

  • Pops Energy Production: +15%

    Worker-Bot :

  • Workers produce: +3%
  • Empire Energy Production Jobs: -10%

    Compressible :

  • Resettlement cost: -50%
  • Pop housing usage: -10%

    Self-modifying :

  • START ONLY
  • Starts with the Machine Template System technology
  • Robot modification points: +1
  • Modify species special project cost: -50%

    Systemic Management :

  • Administrative Cap: +15
  • Colony Development Speed: +10%

No descriptions – character limit

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