[ 2.3.x ] – Improved Hyperlanes and Fog of War

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Author: Audie

Last revision: 5 Jun, 2019 at 22:18 UTC (1)

File size: 23.55 KB

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Description:

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What this mod does:
  • Makes hyperlane generation more strategic.
  • Reduces hyperspace speed and increases hyperdrive windup / winddown time.
  • Makes the fog of war completely opaque – You cannot see anything in unexplored areas.
  • Makes nebula names invisible.
  • New Galaxy sizes designed for use with this mod.
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Details:
Hyperspace:
  • Hyperspace travel speed reduced to 10% of vanilla value. It can now take a few weeks or longer for ships to travel across a hyperlane, depending on their length.
  • Hyperdrive windup increased from 15 days to 50 days, and a 25 day winddown added.
  • There are numerous ways to improve hyperspace travel speed and reduce windup / winddown.
New starbase buildings:
  • Jump Coordination Center
    • Reduces ship windup and winddown by 100%.
    • Cost: 500 energy, 250 alloys
    • Upkeep: 4 energy
    • Build time: 360 days
  • System Navigation Complex
    • Increases ship sublight speed by 200%.
    • Cost: 500 energy, 250 alloys
    • Upkeep: 4 energy
    • Build time: 360 days
  • System Navicomputer
    • Reduces ship windup and winddown by 100%, increases ship sublight speed by 250%.
    • Cost: 1000 energy, 500 alloys
    • Upkeep: 5 energy
    • Build time: 720 days
    • Requires tech: Positronic AI
    • Buffs do not stack with Jump Coordination Center or System Navigation Complex.
New starship:
  • Hyperspace Conduit
    • Increases Hyperspace speed of fleet by 1000%.
    • Cost: 500 alloys
    • Upkeep: 5 energy
    • 10 fleet size
    • Should always disengage if it has the opportunity to.
New Hyperspace Techs:
  • Hyperdrive Modulation
    • 5 tiers, rare technology
    • increases hyperspace travel speed by 30% per level (150% total)
    • Each level requires the equivalent tier in Hyperdrive, Power Plant, and Sensor tech (for example, Hyperdrive Modulation IV requires Jump Drive, Antimatter Power Plants, and Sensors 4).
New Hyperdrive Stats:
  • Hyperdrive I
    • 50 day windup
    • 25 day winddown
    • Normal hyperspace speed (0.10 vanilla value).
  • Hyperdrive II
    • 40 day windup
    • 20 day winddown
    • Normal hyperspace speed (0.10 vanilla value).
  • Hyperdrive III
    • 30 day windup
    • 15 day winddown
    • Normal hyperspace speed (0.10 vanilla value).
  • Jump Drive
    • No windup
    • 30 day winddown
    • +50% hyperspace speed (0.15 vanilla value)
    • Jump functionality removed
  • Psi Jump Drive
    • No windup
    • 15 day winddown
    • +100% hyperspace speed (0.20 vanilla value)
    • Jump functionality removed
      • A Psi drive with all Hyperdrive Modulation techs will have +250% hyperspace speed (0.35 of vanilla speed).
Galaxy Changes. See screenshots for reference:
  • No Clustered Starts mod is fully integrated. Be sure to set "Empire Placement" to "Clusters".
  • Nebula minimum distance removed, size increased, and number of nebulas increased. Nebula names are now invisible.
  • Hyperdrive windup time no longer increases outside of your territory.
  • Hyperlanes now have more chokepoints, branches, and loops. There are two hyperlane density settings that I would recommend using.
    • 1.0x – More linear generation. Good for chokepoints and defensive play.
    • 1.25x – Similar to above, but more connections results in "islands" that plays much better and allows for more strategic gameplay, in my opinion. I would recommend using this setting.
  • Fog of war is now completely opaque – You cannot see anything in unexplored areas, including hyperlanes.
  • Galaxies now have stars in the core. I would recommend using a mod to reduce the brightness of the core, such as EG* – Dimmer Core or Enhanced Galaxy – Dark Core.
  • Galaxy has been flattened and star pins removed to make it less cluttered.
New Galaxy Sizes designed for this mod. Be sure to use one of these!
  • IHAFOW S (1000 stars)
  • IHAFOW M (1500 stars) (Recommended)
  • IHAFOW L (2000 stars)
Other changes from the pre-2.0 version:
  • Tachyonic Particles removed. They will return in my Stellar Resources mod when I eventually update it.
  • Nebula travel speed penalty removed. One of the reasons why I ended up tweaking the windup, windown, and hyperspace speed numbers. Blame Paradox for removing this really useful setting.
Recommended Mods:
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Be sure to check out my other mods!
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Revisions:

Old revisions of this mod are available below. Click the link to download.