More Civics
This mod is intended to improve your stellaris experience with adding bunch of new civics.
Currently adds 30+ new civics with various possibilities.
<Apprenticeship>
Technology in this society was passed down man by man in great secrecy for the sake of craftsmanship.
<Universal Counseling>
This country implemented an universal counseling system that actively interfere in people’s personal worries to prevent any collision.
<Education Stratum>
This society was founded on the ideal of education maketh men, so one’s education decides his place on stratum.
… And more!
The mod will be compatible with most mods.
-Add More Civics
Species Traits
https://steamcommunity.com/sharedfiles/filedetails/?id=1659533826
https://mods.paradoxplaza.com/mods/10329/Any
Mod Also Uploaded to Paradox Mods.
https://mods.paradoxplaza.com/mods/10328/Any
If you notice any bugs or issues, please feedback me in comments. Rate if you like. Thanks.
<Alien Influence>
<Monolith Influenced>
Engineering Research Speed +15%
Megastructure Build Speed +50%
Now building ‘Monolith’ Will appear on the home planet. Will provide research bonuses and will dispense minor artifacts every ten years. The amount will increase as you upgrade the building.
<Displaced in time>
Habitability -30%
Resettlement Cost +30%
Colony Development Speed -50%
Construction Time +20%
Governing Ethics Attraction +20%
Resource From Jobs +20%
Monthly Unity +10%
Cannot be removed or added after the start of the game
<Duel Evolution>
Start with 12 pops that developed parallely on the planet
(Removed due to another mod already have this civic)
<Engineered>
Society Research Speed +15%
Modify Species Special Project Cost -50%
Cannot be removed or added after the start of the game
<Lack of Apparel>
Trust Cap -50
Trust Growth -10%
Colony Development Speed +25%
Pop Growth Speed +10%
<Subterranean Origins>
Defense Army Damage +20%
Defense Army Morale +20%
Building Cost -10%
Building Upkeep -10%
Starbase Influence Cost +50%
Cannot be removed or added after the start of the game
<Technologically Cautious>
Ship Weapons Damage +15%
Ship Weapons Range +20%
Ship Fire Rate +10%
Evasion +10%
Sublight Speed +15%
Leader Level Cap -1
Research Speed -20%
<Uncontrolled Birth Rate>
Pop Growth Speed +30%
Happiness -10%
<Virtual Society>
Happiness +20%
Habitability +10%
Pop Growth Speed -10%
<Apprenticeship>
Leader Pool Cap +2
Leader Pool Size -1
<Clan Politics>
Administrative Capacity +20
Statecraft Research Speed +10%
Leader Pool Size -1
<Education Stratum>
Leader Level Cap +2
Leader Pool Size +2
Research Speed +5%
Leader Upkeep +50%
Empire Sprawl Penalty +50%
<Emergency Government>
Leader Upkeep -50%
Leader Experience Gain +25%
Happiness -20%
<Eye for an Eye>
Army Morale +20%
Ship Fire Rate +10%
Leader Level Cap +2
Crime +30
Leader Lifespan -25
<Federation>
Administrative Capacity +30
Empire Sprawl Penalty -20%
Starbase Influence Cost -30%
Leader Upkeep +10%
<Living God>
Planet Build Speed +20%
Monthly Unity +10%
Army Morale +10%
Pop Growth From Immigration -30%
Immigration Pull -50%
Leader Level Cap -1
<Materialism>
Governing Ethics Attraction +20%
Resources From Jobs +20%
Physics Research Speed +15%
Happiness -20%
<Necrocracy>
Edict Duration +150%
Administrative Capacity +30%
Happiness -10%
<People’s Army>
Defense Army Morale +20%
Defense Army Damage +10%
Army Build Speed +33%
Assault Army Morale -20%
Assault Army Damage -10%
<Pilgrims>
Happiness +10%
Sublight Speed +10%
<Shaman Politics>
Leader Upkeep -30%
Happiness +20%
Leader Lifespan -20
<Spirit of Revolution>
Leader Pool Size +1
Leader Upkeep -30%
Leader Level Cap +1
Happiness +5%
Monthly Unity -10%
<Superstitious>
Building Upkeep +10%
District Upkeep +10%
Monthly Unity +15%
<Survivors of Invasion>
Army Morale +20%
Leader Pool Size +3
Maximum Rivalries +5
Home Territory Fire Rate +30%
Trust Cap -30
Cannot be removed or added after the start of the game
<Universal Counseling>
Trust Growth +25%
Trust Cap +50
<Free City-States>
Administrative Capacity +100
Starbase Influence Cost -30%
Governing Ethics Attraction -50%
Edict Duration -50%
<Nonverbal Communication>
Society Research Speed +20%
Colony Development Speed -25%
Administrative Capacity -20
Cannot be removed or added after the start of the game
<Thrill Seekers>
Ship Upgrade Cost -20%
Sublight Speed +20%
Evasion +10%
Survey Speed +20%
Anomaly Research Speed +20%
Anomaly Discovery Chance -10%
<Dreadnought Tactics>
Ship Weapons Damage +20%
Ship Upkeep -20%
Naval Capacity +50
Sublignt Speed -20%
Evasion -10%
<Energy Supremacy>
Monthly Energy Credits +10%
Energy Weapon Damage +10%
Energy Weapon Attack Speed +10%
Monthly Minerals -10%
<Attack Above All>
Ship Fire Rate +20%
Ship Weapons Damage +10%
Armor Hit Points -5%
Shield Hit Points -5%
<Center of Trade>
Market Fee -5%
Trade Value +15%
<Intended Ignorance>
Edicts Cost +30%
Unity +5%
Monthly Influence +0.5
Diplomatic Upkeep +50%
Leader Exp Gain -25%
<Eugenic Idealism>
Society Research Speed +20%
Pop Government Ethics Attraction +50%
Citizen Happiness +5%
Country Leader Pool +1
Immigration Pop Growth -50%
<Wire Pullers>
Stability +25
Pop Happiness +20%
Crime -50%
Pop Political Power -95%
Amenities -50%
Faction Influence Gain -50%
<Moral Enforcement>
Can’t Use With ‘Crime Heaven’
Stablity +30
Trade Protection +5
Diplomatic Influence Cost -50%
Empire Sprawl Penalty -30%
Amenities -20%
Ethics Shift Chance -50%
Leader Experience Gain -25%
Trade Value -30%
<Crime Heaven>
Can’t Use With ‘Moral Enforcement’
Pop Growth From Immigration +50%
Ethics Shift Chance +50%
Piracy Growth +3
Amenities +20%
Leader Experience Gain +25%
Trade Value +20%
Stablity -10
Diplomatic Influence Cost +30%
Empire Sprawl Panalty +50%
<Chaebol>
Adminstrative Cap +10
Empire Sprawl from Branch Office -10%
Leader Pool -1
Citizen Happiness -5%
<Military Industrial Complex>
Cost of Ships -10%
Army Upkeep -10%
Army Damage -10%
<Robber Barons>
Branch Office Value 25%
Overall Happiness -10%
<Public-State Enterprises>
Subject Power Penalty -20%
Citizen Happiness +5%
<Financial Circle>
Trade Value +20%
Administrative Cap -10
<Privatized Space Industries>
Naval Capacity 5%
Can build private colony ships
<Holding Groups>
Subject Power Penalty -20%
Empire Sprawl from Branch Office -15%
Branch Office Value 10%
Naval Capacity -20%
<Confederation of Industries>
Add building "Interplanetary Trade Center" addes +2 Adminstrative, +1 Executive jobs.
Revisions:
Old revisions of this mod are available below. Click the link to download.