Citadel Defense Grid System
This is a personal mod that I have been using since 2.1.*
I decided to upload it so that everyone like me can focus on fully fortifying the borders and allowing me to turtle play my RP game.
-New 3d Model made within 15mins on Maya 2018
-Adds 5M hull
-Adds 3M Armor
-Adds 1M Shield
-Adds 4 Shipyard
-Station Hull Regen +1.5%
-Station Armor Regen +1.9%
-Ship Accuracy Add = 25
-Ship Tracking Add = 15
-Ship Weapon Damage = 1500%
-Ship Fire Fate Mult = 1500%
-Ship Weapon Range Mult = 400%
-Ship Shield Regen Add Perc = 3.5%
-starbase trade protection range add = 2
-starbase trade protection add = 10
-ship sensor range add = 4
-ship hyperlane range add = 8
-Ion Cannon Hull add = +15k
-Ion Cannon Build Speed Multiplier = 180%
C.D.G.H.Q. Module Country Features:
-country naval cap add = 1250
-planet stability add = 25
-Adds 3.6M hull
-Adds 1.6M Armor
-Adds 900k Shield
-Station Hull Regen +1%
-Station Armor Regen +1.4%
-Ship Accuracy Add = 20
-Ship Tracking Add = 10
-Ship Weapon Damage = 1500%
-Ship Fire Fate Mult = 1300%
-Ship Weapon Range Mult = 450%
-Ship Shield Regen Add Perc = 10.6%
-starbase trade protection range add = 2
-starbase trade protection add = 10
-ship sensor range add = 4
-ship hyperlane range add = 8
C.D.G.H.Q. – 7k+/- Energy, 13k+/- Alloys
C.D.G.S.S. -6k+/- Energy, 9k+/- Alloys
C.D.G.H.Q. – None – Produces 100 Energy per month
C.D.G.S.S. – None – Produces 250 Energy per month
(this is a buff, they have powerful reactors so they’re self-suffucient in regards to energy)
C.D.G.H.Q. can only be build in Capital System. Cannot be build on starbases that has already a C.D.G.S.S. as well as some other starbase buildings.
–Sapient AI Defense Grid System (Final Tech that you need to be able to build the Defense Grid)
To get Sapient AI Defense Grid System, you need:
–Synchronized Defences Technology (Basic Defense Grid Supercomputer)
–Starbase 5 Technology (The Citadel)
–Administrative AI (it’s the Self Aware Logic Tech, hive minds can research this)
–Extended Combat Algorithms (It’s the tier 2 combat computer)
-Mass Accelarator 1 (Starting Kinetic XL weapon)
-Energy Lance 1 (Starting Energy XL weapon)
-Adds an event that instead gives HP to Starport, Star Fortress and Citadel.
-HP added for AI Starport = 20k
-HP added for AI Star Fortress = 360k
-HP added for AI Citadel = 440k
AI will START getting the boost by game start and by decade pulse (for other newly emerged empire).
Yes, the HP are high, but it only does make the AI CItadels/Starport durable, NOT Powerful.
Large AI Fleet Size – Extreme Ed.
My Stand-Alone Ship Collection
Revisions:
Old revisions of this mod are available below. Click the link to download.