At War: Planetary Cannons

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Author: The Dadinator

Last revision: 7 Feb, 2020 at 19:04 UTC (8)

File size: 801.79 KB

On Steam Workshop

Description:

Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don’t leave home without them… installed.

Note: Colossus do not enter orbit so they cannot be targeted. For that try At War: Planetary Defense Force which can send system-limited ships against them.

Features
  • Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 35% chance to hit, 10 – 25 hull damage, 3 day cool-down. Unlocks with the Coilguns technology.
  • Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 40% chance to hit, 20 – 35 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology.
  • Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 – 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology.
  • Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 – 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology
  • Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 – 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology
  • Planetary Gun Batteries and Cannons can target transport ships while not under bombardment.
  • Planetary Gun Batteries can be set to target transports before other fleets using a planetary decision on the planet in question.
  • Only one Gun Battery and one Cannon per planet.

Limitations
  • Planetary cannon damage is directly against hull points, ignoring shields and armor as that is the only type of damage a mod can do to a ship currently.
  • Not currently able to target an active colossus (charging / firing) as they don’t enter planet orbit.

Compatibility

This mod only overwrites the message types file (common/message_types.txt) to add new message types and should be compatible with any mod that does not add message types.
Compatible with Stellaris v2.2.* (Le Guin)
As with any mod that affects game play, NOT achievement compatible.

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Bugs, Feedback and Suggestions

You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

Title / Thumb image by Jim Hatama[www.deviantart.com].

Thanks to «(PeGaS)» for making a Russian translation for this mod! Get it here.

Thanks to the Stellaris User Mod forum and the Discord Modding Den for all the help and support. A big thank you to ATP Kraken for the improved message icons! A big thank you to ExNihil for making the new cannon buildings. A thank you to Pordy for ideas to make planetary cannons and scatterguns better.

[discord.gg]