AdmiralSol’s Machine Empire Rebalance
The aim of this mod is to attempt to fix and balance the issues making Machine Empires very weak, such as Pop Assembly.
My mod attempts to achieve this by increasing the replicator jobs given by capital buildings by one, as well as adding an extra base resource job to the three base resource districts as was planned in the dev diaries but never implemented. It also changes the Versatility Tradition Finisher from the quite useless 50% refund on demolished buildings which ideally you shouldnt need to do anyway to the Planetary Prospecting ability from Adaptability.
Compatiblity: This mod fully overwrites the file: 02_Rural_Districts, Fully Overwrites Diplomacy Traditions, Overwrites Part of Traditions Localisation,Part of Special decisions, and overwrites the Machine Empire capital buildings of 00_Capital_Buildings.
If you enjoy this mod please consider rating or commenting, feedback will really help and allow me to make this mod better.
Lastly, this is my first mod so feel free to say if you find any balance issues or bugs with this mod.