Vassalization Rebalance

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Author: Sumrex

Last revision: 10 Sep, 2020 at 18:28 UTC (6)

File size: 452.61 KB

On Steam Workshop

Description:
Current Supported Game Version: 2.7.*

Current Mod Version: 2.1

Basically vassalization is far more difficult than it should be. When I have such an incredibly powerful empire, the tiny empires shouldn’t be so stubborn as to accept total destruction rather than a gracious vassalization.
I would like to be a gracious overlord, but they always force my hand. No more!
No more neighboring empires requirement, easier vassalization, and your friendly neighborhood fallen empires will bow before your might.
Subjects will now vote for resolutions you put up in the Galactic Community! Wouldn’t want to vote down your overlord’s resolution now would we? (Note: They can still vote against you in resolutions created by other empires)

Strongly recommend using this with Vassals Expanded and Reworked

Consider using this mod with some other balancing mods of mine:
Howdy Neighbor
War Diplomacy Rebalance

This is the full list of additions

  • Subjugation War Timer was doubled to 720 days, it always felt like it went away annoyingly fast.
  • Vassalization no longer requires you to be "neighboring" empires, this was annoying mainly due to hyperlane chokepoints.
  • Vassalization/Protectorate/Subsidiary modifier was reduced from -50 to -25, now AI should vassalize each other more easily and they will be less stubborn towards you.
  • Tributary modifier was reduced from -50 to -20, it makes sense for tributary to be a more agreeable fate than pure vassalization.
  • You can vassalize fallen/awakened empires, if you are somehow that powerful and in that good of standing why should you not be able?
  • Increased max values for things like tech(protectorate), power difference, and threat level. Previously these were capped at 20 or 100 for power difference; there is no reason to cap them at 20. All are capped at at least 100
  • Removed the need for superiority to demand vassalization, though this does not effect whether the empire will accept or not.
  • Empires no longer have to be friendly to be vassalized, previously it was -1000 to anything but friendly, which really makes no sense when you consider power differences; it is now simply -20 which is doable when you consider other changes I made. I’d rather dislike my overlord than have my planets glassed. It should be noted that if they really hate you then they still will have -1000, I left that in for people who would rather die than submit.
  • Border distance multiplier was greatly reduced, you still won’t be able to vassalize from across the galaxy, but neighbors on the wrong side of the hyperlane chokepoint will still be possible.
  • Slightly increased the weight of technologies to protectorate modifier, from 0.1 to 0.2
  • Tripled the max stored influence amount due to the above change (now 3000 from 1000)
  • You can now Vassalize Megacorps
  • Megacorps may now integrate subsidiaries if they so desire
  • Added an ascension perk "Feudal Destiny" as a replacement to "Shared Destiny" without directly replacing it
  • Added a policy which allows you to pick whether you want to let your subjects expand on their own
  • Added a civic "Feudal Realm" as a replacement to "Feudal Society" without directly replacing it
  • Both "Feudal Society" and "Feudal Realm" will allow subjects to expand, unlike in the newest update
  • Integrated the mod Crysari Vassal by Talamare directly into this mod. Your vassals will now receive an economic bonus to counter the loss of their difficulty bonus