Scientist Level Extension

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Author: jasonpepe

Last revision: 29 Nov, 2022 at 11:04 UTC (25)

File size: 2.55 MB

On Steam Workshop

Description:
SLE makes your scientist folks to the next level!

For Stellaris version 3.6.

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Compatibility

Standalone, no vanilla files altered.
namespace = sls
global_flag = sls_started

*This mod makes every effort in order not to block scientists from gaining traits during their assignment.
They usually can’t gain more than 3 traits, and this mod adjusted it.

This mod

*Savegame Compatible.
*NOT Achievement Compatible.
*Has build-in support with the following mods:

Why does this mod appear?

For a long time, scientists seem too flat for the moment. Every time people usually go for "Spark of Genius" scientists with high skills, because of flat Research Speed is a king above all.
( And let’s not forget those who gained Substance Abuser during their brave survey missions, be proud of their accomplishment pal, good for him/her )
So here we are!

What is this?

This mod adds the following traits for every Scientist in the game:

  • Survey Corps:
    A policy, there are 6 Survey Corps for scientist folks. These "Survey Corps" give Empire’s research points or resources when your Scientists perform successful survey missions, similar to "Databank Uplinks" before it changes.
  • Research Corps:
    Every scientist has one Research Corps, but it will remain as "locked" until skill level 5.
    Once unlocked, their Research Corps can start to provide bonus such as "+10% Research Speed".
    As long as scientists with their own Research Corps are leading research, your Empire will gain Empire-wide bonus.
    *Note: Research Corps bonus will apply at beginning of the year.
  • 3 Research Skill Levels:
    Physics, Society, Engineering.
    Level from 0 to 100, they determined how good your Scientists are when they’re leading research at the corresponded area.
    Their species and leader traits decide these 3 statuses ( Expertise traits, Spark of Genius, etc.).
    *Note: Research Field Level Bar bonus will only apply at the beginning of the year..
  • Eureka Status:
    For every scientist who’s leading research, once the status reached 100%, grant six month of research points and a tech option (Based on their expertized traits).
    The progress of the status is decided by their corresponded research level skills, as well as their leader and species traits.

Localisation

Known Bugs
  • There’s a vanilla bug that Assigned Scientists sometimes will copy themselves, enable them to overwork, also making their Research Corps and Research Field Level Bar become no effect. No one knows why it happens. The only way to solve this bug is to delete your duplicated scientist(s).

Check out my other mods!










Grammar errors and typos are inevitable. Let me know if you find any of them!
🙂