Scientist Level Extension
For Stellaris version 3.6.
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Standalone, no vanilla files altered.
namespace = sls
global_flag = sls_started
*This mod makes every effort in order not to block scientists from gaining traits during their assignment.
They usually can’t gain more than 3 traits, and this mod adjusted it.
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*Savegame Compatible.
*NOT Achievement Compatible.
*Has build-in support with the following mods:
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For a long time, scientists seem too flat for the moment. Every time people usually go for "Spark of Genius" scientists with high skills, because of flat Research Speed is a king above all.
( And let’s not forget those who gained Substance Abuser during their brave survey missions, be proud of their accomplishment pal, good for him/her )
So here we are!
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This mod adds the following traits for every Scientist in the game:
- Survey Corps:
A policy, there are 6 Survey Corps for scientist folks. These "Survey Corps" give Empire’s research points or resources when your Scientists perform successful survey missions, similar to "Databank Uplinks" before it changes. - Research Corps:
Every scientist has one Research Corps, but it will remain as "locked" until skill level 5.
Once unlocked, their Research Corps can start to provide bonus such as "+10% Research Speed".
As long as scientists with their own Research Corps are leading research, your Empire will gain Empire-wide bonus.
*Note: Research Corps bonus will apply at beginning of the year. - 3 Research Skill Levels:
Physics, Society, Engineering.
Level from 0 to 100, they determined how good your Scientists are when they’re leading research at the corresponded area.
Their species and leader traits decide these 3 statuses ( Expertise traits, Spark of Genius, etc.).
*Note: Research Field Level Bar bonus will only apply at the beginning of the year.. - Eureka Status:
For every scientist who’s leading research, once the status reached 100%, grant six month of research points and a tech option (Based on their expertized traits).
The progress of the status is decided by their corresponded research level skills, as well as their leader and species traits.
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- English
- Russian
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1487654111 - Japanese (By Rio_Mizuhoshi)
Liink: https://steamcommunity.com/sharedfiles/filedetails/?id=2814219376 - 簡體中文
連結:https://steamcommunity.com/sharedfiles/filedetails/?id=2131014154
(鴿組漢化群)
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- There’s a vanilla bug that Assigned Scientists sometimes will copy themselves, enable them to overwork, also making their Research Corps and Research Field Level Bar become no effect. No one knows why it happens. The only way to solve this bug is to delete your duplicated scientist(s).
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🙂
Required items:
Click the title to search on this site.
!!Universal Modifier Patch (3.6.*) — Steam Workshop
Stellaris 101: How to Read — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.