AlphaMod: Divided Loyalties (2.1)
Requires AlphaMod 2.1.
– Take suppressing vanilla factions one step further and ban them!
– Several ‘extreme’ factions can form, that will be difficult to please.
– Includes new ‘slave’ factions, with very low influence.
– New mechanics, including the private sector being able to exploit your pops.
– Some demands are now more dynamic, based on pop ethos distribution.
– Some demands cannot go green. The best you can get is yellow.
– Demands can conflict and clash within a faction, making it even harder to please.
This supplement is designed to make your game more difficult. It has been separated from the core mod because it does this explicitly and without reservation. If you don’t want the extra difficulty, or feel it is too much complexity, then do not use the supplement.
EXTREME FACTIONS
- Aristocrats
The powerful and intellectually superior who believe that they are entitled to security of their status, that they should control who can gain similar status (through education, rank and inheritance) and that they are superior to everyone beneath them in the social structure. Materialist Ethos. - Disenfranchised
Members of this faction want a home and a job and hope for a better future. Pacifist Ethos. - Elitists
The wealthy and powerful who believe that they are entitled to security of their status, that they should control who can gain similar status (through privelige and inheritance) and that they are superior to everyone beneath them in the social structure. Egalitarian Ethos. - Gladiators
Members of this faction want to prove themselves worthy in battle and to compete for their freedom. Militarist Ethos. - Indentured
Members of this faction want to stay in servitude. They like not having to worry about all those matters that concern their betters. Authoritarian Ethos. - Labour Union
Industrial, agricultural and manual labourers wanting to work, go where work is, get paid a decent wage and not be exploited by their employers. Slavery, immigration and robots are all threats to this faction. Egalitarian Ethos. - Militant Extremists
This faction believes that if we have all these technologies for flying around the galaxy and killing stuff, then we should be flying around the galaxy and killing stuff. Militarist Ethos. - Ordered Spiritualists
Members of a militant spiritual order who demand that the empire and its citizens should follow only the one true faith. Then the entire galaxy as well. Spiritualist Ethos. - Preservationists
This faction believes in preserving, not exploiting natural resources. That energy should only come from renewable sources. That nature should not be abused or destroyed. That agriculture work harmoniously with an ecosystem. And that industry be restricted and regulated to meet these ideals. Xenophile Ethos.
COMPATIBILITY
Requires AlphaMod 2.1.
Built against Stellaris v2.1.
All vanilla faction files are modified.
LOCALISATION
Polish by Mr.Kocur: https://steamcommunity.com/sharedfiles/filedetails/?id=1414951042
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