Super(Duper)RingWorlds Requirements Fix

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Author: BobGrey

Last revision: 28 Apr, 2018 at 14:34 UTC (1)

File size: 0 B

On Steam Workshop

Description:

This is a simple mod that slightly tweaks p0xus’ mod, found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1347449693&searchtext=Super%28Duper%29
The only thing it changes is the requirements to build his custom RingWorlds so that you no longer need to build the lower tiers first. If you want a 24Segment RingWorld, but don’t want to be bothered with building a vanilla RingWorld AND a 12 segment RingWorld, you can.
It also enables the resource requirements and build time. It now cost thousands of Minerals and takes a few years to build, same as the vanilla.

I only did this because I personally prefer the 12 segment RingWorlds, but hate building the vanilla first, as I hate having multiple RingWorlds in the same system. It clutters things up too much.
I also didn’t like the fact that they just kinda… ploped in. No build time, no resource cost…?

All credits go to

:p0xus – Super(duper)ringworlds
Paradox Interactiv and Paradoc Development Studio – RingWorld models and base code for them.

If you find RingWorlds particularly interesting, and would like to have a bit of a different feel to them, check out my collection of RingWorld mods:

Artificial RingWorlds

https://steamcommunity.com/sharedfiles/filedetails/?id=1372989803

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Utopia
Required items:

Click the title to search on this site.


Super(duper) Ring World Construction 2.0 ALPHASteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.