Super(Duper)RingWorlds Requirements Fix
This is a simple mod that slightly tweaks p0xus’ mod, found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1347449693&searchtext=Super%28Duper%29
The only thing it changes is the requirements to build his custom RingWorlds so that you no longer need to build the lower tiers first. If you want a 24Segment RingWorld, but don’t want to be bothered with building a vanilla RingWorld AND a 12 segment RingWorld, you can.
It also enables the resource requirements and build time. It now cost thousands of Minerals and takes a few years to build, same as the vanilla.
I only did this because I personally prefer the 12 segment RingWorlds, but hate building the vanilla first, as I hate having multiple RingWorlds in the same system. It clutters things up too much.
I also didn’t like the fact that they just kinda… ploped in. No build time, no resource cost…?
:p0xus – Super(duper)ringworlds
Paradox Interactiv and Paradoc Development Studio – RingWorld models and base code for them.
If you find RingWorlds particularly interesting, and would like to have a bit of a different feel to them, check out my collection of RingWorld mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1372989803
Required items:
Click the title to search on this site.
Super(duper) Ring World Construction 2.0 ALPHA — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.