Origins Civics (1.9.1)

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Author: cbshing

Last revision: 25 Feb, 2018 at 22:15 UTC (1)

File size: 184.32 KB

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Description:

THIS VERSION IS FOR THOSE TO CONTINUE PLAYING ON THE 1.9.1 PATCH ONLY. PLEASE USE THE 2.x.x VERSION IF YOU WANT THE MOST UP TO DATE VERSION OF THIS MOD

This mod explores the concept of origin civics: permanent civics that alter the game start and/or introduce a new way to play the game. These civics add new elements such as non-ideal starts, quest chains, and/or mid-game bonuses to enhance your style of play as your build an empire amongst the stars. Mid-game bonuses appear about 100 years into the game and add additional modifiers to the permanent civic you’ve chosen.

Check out the in-game mod trailer on YouTube for some ideas for how this mod plays.

Civics (Version 1.27):

  • Lost Colony: Start the game on an alien world of your habitability preference, with another Home nation assigned or spawning somewhere in the galaxy, and the ability to unlock further bonuses mid-game related to your origin.
  • Ecological Disaster: Start the game with a unique event chain Ecological Disaster that adds an expiration date to your home world.
  • Eternal Leader (Utopia Required): Start the game with your leader being an Eternal, an immortal psychic. In the event of a crisis your leader can use his/her powers to help your nation at a potential cost. If your leader dies expect changes for your empire.
  • Alien Message: Start the game with a unique quest Searching for the Source as your species yearns to befriend the origin of the alien signal.
  • Climate Shift: Start the game after the climate of your planet shifted to a type that is not preferential for your species.
  • Nuclear Vault: Start the game on a Tomb World with the appropriate tile blockers and a large underground vault building, which gives +3% research bonus for all sciences. Applicable for organic empires.
  • Nuclear Mutation: Start the game on a Tomb World with the appropriate tile blockers and tomb world habitability preference. Applicable for organic empires.
  • Codominant Evolution (Utopia Required): Start the game with 4 Pops being of another codominant species. You have total control over the pop’s traits. I have a standalone mod for this civic.
  • Nuclear Start (Synthetic Dawn Required): Start the game on a Tomb World.
  • Machine World (Synthetic Dawn Required ): Start the game on a size 12 Machine World.

Compatibility:

  • Compatible with 1.9.1
  • Available in all languages, though all the text is in English.
  • *Lost Colony, Climate Shift, & Nuclear Mutation may have compatibility issues with using non-vanilla planet preferences. Of these, Lost Colony has a workaround if you force spawn the species’ home world.
  • Only the scripted trigger has_encountered_other_species was overwritten.
  • Ironman Compatible, NOT Achievement Compatible
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Revisions:

Old revisions of this mod are available below. Click the link to download.