Colossus Terraforming

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Authors: 9S, EteDec(Astral Overseer/Deci_Str)

Last revision: 18 Sep, 2023 at 01:11 UTC (20)

File size: 441.34 KB

On Steam Workshop

Description:

Colossus Terraforming

New Update:
– 3.9.* Support

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Tired of waiting for a long time terraforming? This mod can help you. You can use colossus for terraforming a planet in 4 months.

Features:

– Genesis Device
* Can terraform a planet into any habitable type.
* Require "Project Genesis" technology (Prerequire "Colossi" technology and "Mastery of Nature" Ascension) for terraforming habitable planets and terraforming candidates.
* Require "Project Genesis Supplement" technology (Prerequire "Project Genesis" technology and "Mastery of Nature" Ascension) for terraforming unhabitable terrestrial planets into habitable planets.
* Require "Project Reborn" technology (Prerequire "Project Genesis Supplement" technology and "Galactic Wonders" Ascension which needs Utopia or MegaCorp Expansion) for terraforming destroyed planets into barren planets.
* Require "Project Genesis Creation" technology (Prerequire "Project Genesis" technology and "Mastery of Nature" Ascension) for terraforming the Black Hole system, and also terraforming all the destroyed planets in the system into barren planets.
* Require "Arcology Project" Ascension for terraforming into City Worlds.
* 120 days terraforming(90 days preparing and 30 days firing).
* No threats or diplomatic opinions generate.

– Machine Beam
* Can terraform a planet into Machine World.
* Require "Machine Beam" technology (Prerequire "Colossi" technology and "Machine Worlds" Ascension).
* Can fire on habitable planets and terraforming candidates.
* 120 days terraforming(90 days preparing and 30 days firing).
* No threats or diplomatic opinions generate.

– Excrete Creep
* Can terraform a planet into Hive World.
* Require "Excrete Creep" technology (Prerequire "Colossi" technology and "Hive Worlds" Ascension).
* Can fire on habitable planets and terraforming candidates.
* 120 days terraforming(90 days preparing and 30 days firing).
* No threats or diplomatic opinions generate.

– Mass Flow Beam
* Can change the size of target planet, 5 slots each time, 50 size max.
* Require "Mass Flow Beam" technology (Prerequire "Colossi" technology and "Mastery of Nature" or "Hive Worlds" or "Machine Worlds" Ascension).
* Can fire on habitable planets and terraforming candidates.
* 120 days terraforming(90 days preparing and 30 days firing).
* No threats or diplomatic opinions generate.

– Deep Scan Beam & Nutrifying Beam & Solar Energy Beam
* Can generate mineral/food/energy deposits on a habitable planet.
* Require "Project Planetary Shaper" technology (Prerequire "Colossi" technology and "Mastery of Nature" Ascension).
* Can fire on habitable planets and terraforming candidates.
* 120 days terraforming(90 days preparing and 30 days firing).
* No threats or diplomatic opinions generate.

– The Mobile Construction Vehicle
* Can deploy into a megastructure on target planet or star (will destroy itself after the deployment).
* Require "Project Mobile Construction" technology (Prerequire "Colossi" technology and "Galactic Wonders" Ascension).
* Can fire on planets, the condition is as same as the megastructure you want to build.
* 120 days deploying(90 days preparing and 30 days firing).
* No threats or diplomatic opinions generate.

– The Almighty Cannon
* Deleted since the official "Star Eater" have the same function.
* BUT THE ALMIGHTY HAS COME BACK TO THE MOD NOW, AS IT USED TO BE.
* Can destroy star system.
* Require "The Almighty" technology (Prerequire "Colossi" technology and "Core Cracking" technology).
* Can fire on hostile or non-owner system.
* 120 days destroying(90 days preparing and 30 days firing).
* Generate huge threats.

– Support English and Chinese languages.
– Korean translation by @Flaymore