Starting Out with Gateways

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Author: The Next Decade

Last revision: 26 Mar, 2020 at 23:43 UTC (4)

File size: 119.81 KB

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Description:

Are you one of those people who can’t stand Hyperlanes? I’m one of those weirdos as well! So, I decided to make a small mod that would change Gateways from being an endgame megastructure, to a midgame stargate you can build relatively early if you can be bothered to stockpile a tiny bit.

Disclaimer:

* gateway_0 has been removed entirely, so as a result if you have any Gateway Construction Sites, they will glitch out and disappear. Do not worry, they won’t block new gateways from being built, but still, be careful for any possible bugs.

Changes:

* Gateways are now available from the very beginning, no research needed.
* Gateways now only cost 200 alloys and 50 influence, and only take 400 days to build.
* Gateways now have only a single building stage.
* Gateways can be built outside of your territory, only requirement is that the system you build it in has to be surveyed.

* Naturally occuring gateways now can be opened from the very beginning, no research needed
* Naturally occuring gateways now only cost 50 alloys, 100 energy and 25 influence to open.

Incompatilibilities:

* Anything that affects the 05_gateways.txt file
* Improved Megastructures

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.