Automated Dreadnought Fixed
This mod is a rebalanced&fixed for Restored Automated Dreadnought event
Now can use in version 2.1.0
Fixed a bug that makes enclaves and guardians doesnt spawn
Speed: 60 to 100 (Like titan, dont think 60 it’s fair)
Acceleration: 0.15 to 0.2 (Same as above)
Rotation speed: 0.1 to 0.15 (Same)
Collision radius = 15 (from 7, for example, titan is 12)
Weapon slots fixed*
Now it show with right sequence, from L slot to S slot.
Utility slots fixed*
Fixed ship section, now the utility slots have right number (from 20 to 12, delete the empty slots).
In 2.1.0, Automated Dreadnought dont use Bio-Propulsion and Bio-Sensors anymore
Component fixed(or rebalanced)*
Fixed Bio-Propulsion and Bio-Sensors, add the correct modifier (Increase the speed of the ship) to propulsion, and tracking effect to sensors.
You (maybe) have to start a new game to load the right design Automated Dreadnought, a savedata that already finish the Restored Automated Dreadnought event may still using a corrupted design.
Required DLC:
These DLC should be installed in order to use this item.
Stellaris: Leviathans Story Pack
Revisions:
Old revisions of this mod are available below. Click the link to download.