Automated Dreadnought Fixed

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Author: yuka

Last revision: 4 Jun, 2018 at 02:19 UTC (1)

File size: 3.07 KB

On Steam Workshop

Description:

This mod is a rebalanced&fixed for Restored Automated Dreadnought event

Last update:

Now can use in version 2.1.0

Past update:

Fixed a bug that makes enclaves and guardians doesnt spawn

Rebalanced list:

Speed: 60 to 100 (Like titan, dont think 60 it’s fair)

Acceleration: 0.15 to 0.2 (Same as above)

Rotation speed: 0.1 to 0.15 (Same)

Collision radius = 15 (from 7, for example, titan is 12)

Weapon slots fixed*

Now it show with right sequence, from L slot to S slot.

Utility slots fixed*

Fixed ship section, now the utility slots have right number (from 20 to 12, delete the empty slots).

In 2.1.0, Automated Dreadnought dont use Bio-Propulsion and Bio-Sensors anymore

Component fixed(or rebalanced)*

Fixed Bio-Propulsion and Bio-Sensors, add the correct modifier (Increase the speed of the ship) to propulsion, and tracking effect to sensors.

Bug already know:

You (maybe) have to start a new game to load the right design Automated Dreadnought, a savedata that already finish the Restored Automated Dreadnought event may still using a corrupted design.

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Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Leviathans Story Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.