Hyperlane Randomizer

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Author: ScepraX

Last revision: 2 Jun, 2018 at 16:34 UTC (2)

File size: 16.38 KB

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Description:

Stellaris version supported: v2.1.*

Hyperlane Randomizer

Random hyperlanes can be created and destroyed during a game. The galaxy will experience continuous changes to the galactic terrain while the game progresses. How big the changes are is adjustable using policy settings. You’ll receive a notification a year before that displays which hyperlane will be affected.

It’s also possible to use console commands to manually destroy or create hyperlanes, though the effects will be random and you can’t actually select locations or specific hyperlanes. These effects will be immediately.

When creating hyperlanes the priority systems will be those with none or one hyperlane connection. After that it will first connect systems that have activity in the form of a starbase, fleet or monster. When destroying it will avoid systems with activity as much as possible.

Settings

By default there’s only 1 percent chance every month that a hyperlane is created and a 1 percent chance that a hyperlane is destroyed. You can increase this to maximum 100% each month. Creation and destruction of hyperlanes are seperated in two policies.

You can also disable creation and destruction through the polices.

Scenarios

Apart from the monthly effects by using the policy settings it’s also possible to use the following console commands to manually manipulate the hyperlanes.

Creation

event hyperlane_randomizer.10

will create 1 hyperlane.

event hyperlane_randomizer.11

will create 10 hyperlanes.

event hyperlane_randomizer.12

will create 100 hyperlanes.

event hyperlane_randomizer.13

will create 1000 hyperlanes.

event hyperlane_randomizer.14

will create all hyperlanes.

Destruction

event hyperlane_randomizer.20

will destroy 1 hyperlane.

event hyperlane_randomizer.21

will destroy 10 hyperlanes.

event hyperlane_randomizer.22

will destroy 100 hyperlanes.

event hyperlane_randomizer.23

will destroy 1000 hyperlanes.

event hyperlane_randomizer.24

will destroy all hyperlanes. While this works as intended the game will display random hyperlanes while none exist (you can check this in system view). If even one hyperlane comes into existence the galaxy view will be corrected.

event hyperlane_randomizer.25

will destroy all hyperlanes at systems that have more than two hyperlanes. This might result in some circular hyperlanes but in general it’s still possible to reach most of the galaxy. This event will try to avoid isolating systems.

event hyperlane_randomizer.26

will destroy all hyperlanes at systems that have more than two hyperlanes. This might result in some circular hyperlanes but in general it’s still possible to reach a part of the galaxy.

event hyperlane_randomizer.27

will destroy all hyperlanes at systems that have more than one hyperlane. Most systems will only have one hyperlane and will be isolated from the rest of the galaxy.

Notifications

event hyperlane_randomizer.7

will toggle the notifications on and off. By default they are active.

Notes
  • Should be compatible with all other mods.
  • Works with existing savegames.
  • Only hyperlanes connecting to neighbouring systems will be affected.
  • When a new hyperlane is created it will take a day before it shows up in the galaxy view.
  • When all hyperlanes are destroyed the galaxy view will display phantom hyperlanes.
  • If this mod is removed it will have no impact on the hyperlanes created or destroyed previously.
  • Mainly created to gain experience with hyperlane manipulation for integration with Multiverse: Solar System Spawner.
  • Can destroy the galactic terrain if abused. I recommend experimenting before actually using this in your game.
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Revisions:

Old revisions of this mod are available below. Click the link to download.