Quin’s Uninhabitable Terraforming

If you liked this item, please rate it up on Steam Workshop page.

Author: Quinomon

Last revision: 11 Jan, 2019 at 06:55 UTC (4)

File size: 54.27 KB

On Steam Workshop

Description:

!!!!For Stellaris 2.2+!!!!

!!!!Fixed district spawns, gestalts, and habitability trait!!!!

This mod adds the ability to terraform uninhabitable planets to habitable ones. In order to preserve some sense of balance, I have made the process feel like the process of making a megastucture. The order of operations that are required to terraform an uninhabitable planet are as follows:
–1) Take vanilla ascension perk "World Shaper"
–2) Take my ascension perk "Uninhabitable World Terraformation"
–3) This awards one of four techs that enable terraformation of an uninhabitable world type
–4) terraform a dead world into a genesis world
–5) terraform a genesis world to a vanilla one

The genesis world is a necessary interim step for making a uninhabitable world into a habitable one. I have decided to make it have a habitability of 0%. Making it colonizable, but not subject to the same buffs as tomb worlds. The uninhabitable worlds that can be terraformed are frozen, molten, barren, and toxic. Each of these has its own tech, all of which can be researched, you just get one for completing the special project.

This has been configured and tested to work with Gestalts. Instead of the World shaper AP they require their special world type AP (Hive/Machine Worlds)

::Compatability::
–Should work with any DLC configuration, although I have not tested this
–Does not overwrite any vanilla files
–For Stellaris 2.2+
–I intend to support Planetary Diversity and New Worlds once those mods are updated

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.