EAC: Empire University

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Author: The Dadinator

Last revision: 2 Jun, 2018 at 02:08 UTC (8)

File size: 1.63 MB

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Description:

2.2 version: Empire University

This mod allows you to hire leaders based on the trait you need for starting between 1,000 and 3,000 energy depending on the trait with costs scaling as your empire grows. It works for all leader types and traits that can be hired. Advanced leaders with multiple starting traits start at 7,500 energy and 75 influence and also scale as your empire grows.

Latest Updates
  • Added an option on the main Empire University screen to get 5 extra leader slots. Each slot filled will cost 10 energy and 0.2 influence per month.
  • Added full descriptions before hiring the leaders. Let me know if somethnig doesn’t show properly as this was all hand coded.

Using the mod

The mod places a free planetary edict on your capital world called Access Empire University. Clicking the edict opens the initial university screen where you choose which school to hire from:

  • Naval Academy for admirals
  • Army War College for generals
  • College of Sciences for scientists
  • School of Public Service for governors

From there, with the exception of the College of Sciences, you get a list of traits and hovering over each button tells you how much it will cost. For the College of Sciences, since there are so many traits, they are broken down into further specialties:

  • General for traits that cross the science specialties
  • Exploration for traits that help surveying and anomalies
  • Physics, Society, and Engineering for traits related to their respective science specialty.

Features
  • Added an option on the main Empire University screen to get 5 extra leader slots. Each slot filled will cost 10 energy and 0.2 influence per month.
  • Only allows leaders that appropriate for your ethics, government type, and technology understanding (follows base game rules with one exception noted below for Psionics)
  • Adds the appropriate secondary trait when your species is ascended (no extra costs).
  • Can choose Jack of all Trades for Physics, Society, or Engineering for the starting cost of 7,500 credits and 75 influence.
  • Can get a Psionics leader without the required tech by spending at least 7,500 credits, 75 influence, and waiting a year for the scientist to be found (costs scale as your empire grows). Be advised that if you don’t have a leader slot available after that year has passed, you don’t get the scientist and only get a partial refund. The empire modifiers window will show how long until the scientist is located.
  • Supports Synthetic Dawn traits [requires DLC Synthetic Dawn].
  • Works with the additional traits added from EAC: New Additions if the mod is enabled. See below for how to get this mod working with EAC New Additions mid-game.
  • Works with the additional admiral trait added from EAC: At War if the mod is enabled at game start.
  • Works with Hands of State 2.0 traits if active on new games. Thanks to AlphaAsh for making this possible and Skeleton Knight for the suggestion.
  • Works with Imperial Routine – Starbase Admirals if active on new games. Thanks to 1yur for making this possible and xnadu77 for the suggestion.

Using with EAC New Additions mid game

If you start using this mod with the EAC New Additions mod mid-game, you may need to run a console command so that the EAC New Additions leader traits work. Open a console window with the ` key and type event eac_start.1 and press return. Then just close the console window by hitting ` again.

Using with Hands of State 2.0 mid game

If you start using this mod with the Hands of State 2.0 mod mid-game, you may need to run a console command so that the Hands of State 2.0 leader traits work. Open a console window with the ` key and type event handsofstate_events.1 and press return. Then just close the console window by hitting ` again.

Compatibility

This mod does not overwrite any vanilla files so it should be compatible with other mods.
Compatible with Stellaris v2.0.* (Cherryh)

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Bugs, Feedback and Suggestions

You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

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