Gwen’s Species Specific Techs & Mechanics v0.22 for Stellaris 2.1.X
This mod adds unique mechanics or play styles for empires via new species traits. The traits often give tech options to further develop the uniqueness of your species’ traits.
For example; the Amoebaborn are distant cousins of the venerable Space Amoeba, able to field the creatures in combat.
If you have a special species trait, you will need a scientist of that species to unlock their unique techs.
The trait descriptions can be quite long. I highly suggest using a UI mod such as Creation interface
There are a few terms I use that are not in the base game that you should know.
- Natural ____ Production – Pops produce the resource no matter what tile they are on
- RULER – If listed next to an edict, building, or other effect it means you must have a ruler of the species to make use of it.
- MAJORITY – If listed next to an edict, building, or other effect, it means you must have a 50% or more the species in your empire to make use of it.
- PLURALITY – If listed next to an edict, building, or other effect, it means you must have a 30% or more the species in your empire to make use of it.
- GOVERNOR – If listed next to an edict, building, or other effect it means you must have a governor of the species to make use of it.
- QUALIFIER/QUALIFIER – If it mentions more than one, only one must be true. So if it says MAJORITY/RULER/GOVERNOR you only need one of those three to be true.
- Near finalized traits have been balanced against my other mods in multiplayer. IT is the last step after beta. They have full art assets and finalized descriptions for everything.
- Beta Level traits have their playstyle and effects set for the most part. They might gain a few more mechanics but are not at risk of a game breaking overhaul. They may have a few bugs. These will rarely be broken when upgrading to near finished.
- Alpha level traits can and will be redone at a moments notice based on feedback. They may be buggy or missing localizations. They may sometimes break saves when upgraded to beta versions of the trait.
You can support the mod by commenting on balance, making bug reports, and offering suggestions. You can also click these buttons to push the mod closer to the front page of the workshop. This is the best method for discovery other than word of mouth.
You can also join my discord server to receive live progress reports or give live feedback.[discord.gg]
You can also follow my workshop page to see when a new mod is posted or check out my catalog
- My avatar is done by Jennifer D’aww. It is used as part of the title graphic.[www.facebook.com]
- Thanks to kashou for editing the images together for the title card[www.artstation.com]
- Many older trait icons were made by Scrump Monkey
- All newer icons and art done by The Amazing Mc Carrick! Thanks a lot duder!
- Special thanks to everyone in my discord server that discusses things in depth with me as I try to make the mod better. Especially Alien From Beyond and Darien my longest supporters.
No core files were edited. It should work with everything.
If you would like it to be compatible in some way with another mod, feel free to make a patch or ask that mod author. I barely have enough energy to mod the game at all or live my life day to day.
has_global_flag = gwen_species_mod_active is my mod’s global flag.
Compatibility thread lists patches and special compats
[discord.gg]
-
I NEED SOMEONE TO HELP WRITE/REVAMP FLAVOR TEXT FOR EVERY TRAIT AND IN GAME DESCRIPTION
-
I NEED SOMEONE TO HELP GET THE AI TO WORK BETTER WITH THE MOD
Revisions:
Old revisions of this mod are available below. Click the link to download.