Scaled Megastructures

If you liked this item, please rate it up on Steam Workshop page.

Author: JtBryant

Last revision: 14 Mar, 2018 at 03:30 UTC (1)

File size: 522.24 KB

On Steam Workshop

Description:

***OUTDATED***

This mod is an attempt to (somewhat) accurately scale Dyson Spheres and Ring Worlds based on the stars they’re built around, and have them actually be useful.

Dyson Spheres now have the following values:

Star Class
Output
Build Cost
Build Time

B
80000
600000
270000

A
10000
140000
63000

F
4000
60000
27000

G
2000
40000
18000

K
600
16000
7200

M
40
1600
720

Ring Worlds now have the following values:

Star Class
Multiplier
Build Cost
Build Time

B
400
500000
225000

A
80
120000
54000

F
30
50000
22500

G
20
40000
18000

K
10
25000
11250

M
1
4000
1800

Multiplier is the value the mod multiplies almost all building and pop values by to simulate the planet being larger.

List of other changes:

Buildings

  • New building Planetary Builders Association +10% planet building speed, upgrades to Galactic Builders Association, requires Planetary Builders Association tech
  • New building Galactic Builders Association +10% empire building and megastructure building speed, +1000 energy and mineral storage, requires 20 pops (to avoid it being too spammable), unlocked with megastructures tech
  • Renamed Gene Clinic to Planetary Immigration Office
  • Renamed Cyto-Revitalization Center to Planetary Emigration Office +20% planet growth rate changed to +10% empire growth rate, requires 20 pops
  • Unit Assembly Plant +20% planet robot build speed changed to +10% empire robot build speed, requires 20 pops
  • Renamed Mines built on ringworlds to Interstellar Mining Depot

Ascension perks

  • Removed tier requirements for Master Builders, Galactic Wonders, and The Circle of Life (to allow you to build the smaller structures earlier in the game)
  • Removed tech requirements for Master Builders
  • Master Builders +20% megastructure building speed changed to -20% megastructure building cost
  • Removed Voidborne (and habitats)

Game Mechanics

  • Disabled resettlement and migration for balance (policy and species right were left in to please/anger factions)

Known issues:

  • Robots are not balanced for higher tier ringworlds, most of modifires I used for organic pops don’t have robot equivalants.

Plans:

  • Do something with the science nexus since I can’t figure out a good way to have it scale.
  • Have the higher tier ringworlds increase naval & starbase cap, and tradition and tech costs more.
  • Something to use the insane amount of resources the class B structures create.
  • Compatibility patches for major mods.

Do to the large number of changes in this mod I’m clasifing it as a beta, so I can get some balance feedback and bug reports.

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Utopia
Revisions:

Old revisions of this mod are available below. Click the link to download.