Machines and Hiveminds Coexist

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Author: Fervid Dragon

Last revision: 7 Apr, 2018 at 17:34 UTC (3)

File size: 22.53 KB

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Description:

Does your interstellar machine intelligence appreciate the finer things in life? Do you feel that organics can’t fully appreciate your personality when they’re hooked up to a chemical processing plant? Do you want to use that conquered planet for more than just inefficient energy generation and unrest? Well, Machines Coexist lets you treat organics as more than just fuel!

Details:

Machines and Hive Minds Coexist allows default Hive Mind and Machine Intelligence empires access to most of the species rights menu for non-gestalt pops. Pops can have either residency or full citizenship, and can be qualified for leadership positions. The normal range of living standards (improverished – decent – social welfare) is available, and all other rights such as military service or population control are available.

Policies, technologies, and even diplomacy relevant to organic life have been enabled for Machine Intelligences as well; default machine empires can now stockpile up to 200 food, research some genetic technologies, and create migration treaties.

Machine Intelligences have access to a new civic: AI Integration. This is similar to Syncretic Evolution, and lets you start with a secondary organic species on your home planet. Note that for some reason I cannot get them to spawn with full citizenship, so if you don’t want your creators to be slaves you should go and change their species rights after starting a new game.

Note that factions cannot be formed in a gestalt conciousness, because there’s not really any politics in an empire where it’s one mind running the rest.

Compatibility:

Machines and Hive Minds Coexist modifies several base files in order to work. The files that have been changed are 00_policies, species_rights, and 00_actions.

Additionally, parts of other files have been overwritten: several genetic engineering techs in 00_soc_tech, the pops_eat_energy game rule in 00_rules, the nutrient paste facility in 00_buildings, and assault and defense armies in 00_armies.

If you find a mod that is incompatible, let me know and I’ll see what I can do.

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Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Synthetic Dawn
Stellaris: Utopia
Revisions:

Old revisions of this mod are available below. Click the link to download.