Automated Scout Ships 2
These are fully auto-designed. Just build one or two (from your shipyard) and go.
This is version 2 of my Automated Scouts mod, for Stellaris 2.0. It uses the S1 corvette model for the scout ship, the Humanoid version being a custom model I made from the S3 ship, so there is a graphically appropriate scout for each shipset.
Because of issues with the distance_to_empire trigger, they no longer try to be very smart. They will move to the closest unexplored system.
They will return to port for repair when they think they’re damaged.
If they can’t reach any undiscovered system (or there are none left), they will switch to ‘patrolling’ systems on their own, moving to one low-medium info system after another, based on sensor range and how recently systems were patrolled.
Note that, although you can set them to aggressive, all these poor guys have is a single point defense slot. Which they can’t even equip at first.
Additionally, while you can spam a lot of these, they have maintenance. Multiples can do some seemingly illogical things as well.
Compatibility: Adds entries to a number of namelists.
Revisions:
Old revisions of this mod are available below. Click the link to download.