Planet Specialising Edicts (2.0/2.1)

If you liked this item, please rate it up on Steam Workshop page.

Author: AlphaAsh

Last revision: 25 May, 2018 at 17:30 UTC (2)

File size: 1.02 KB

On Steam Workshop

Description:
Because I like planet edicts and specialising planets.

I’ve no idea why planet edicts were removed and changed into empire edicts either. So I did some new ones for planets.

Each edict has a base cost of 100 influence and base duration of 50 years.

Each provides a boost to the appropriate production, and a penalty to other production.

I’ll update the following blurb when I have a moment to check localisation:
Industrial Focus requires a Mineral Processing Plant (I or II) or Hab Mining thingy on the planet.
Energy Focus requires an Energy Hub/Nexus thingy or Hab Solar Power Plant thingy.
Agricultural Focus requires a Hydroponics Farm or Hab Agri thingy.
Research Focus requires level 2 specialised research facility or Hab Science thingy.

All the edicts are mutually exclusive. Once you pick a specialisation, you are stuck with it for 50 years. No backsies. Click the right one.

The AI does use these intelligently.

COMPATIBILITY
Built against Stellaris v2.0.1. Works fine with v2.1.
Does not modify any vanilla files.
Should be fine with a current save-game.
Does not need AlphaMod. Will work with AlphaMod. Not included in AlphaMod.
Not Ironman achievement compatible.

Want to say thanks for the mods I make? Clicky one and cheers for your consideration!
[paypal.me]
[www.patreon.com]

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.