Safety Off for Planet Killer Weapons

Allows Planet Killers to have more valid targets, even your own planets!
So you finally got your Colossus and want to take it for a ride. But wait… you can’t crack that planet or your colony you want to get rid off?
You can’t shield that planet you took over which is boiling with unrest?
Well, now you can!
This removes many of the restrictions on what planet killer weapons can target.
Warning!
Blowing up yourself will kill you.
World Cracker:
– Can now target planets owned by you
– Can target all planet types except cracked worlds and gas giants (no planet to crack there)
– Can target primitives
Global Pacifier:
– Can now target planets owned by you
– Planet has to be populated (as it gives science it would make no sense if you can use it on uninhabitated planets – might change this in the future)
– Can target primitives
Neutron Sweep:
– Can now target planets owned by you
– Can target primitives
– Can target hive and infested worlds
Divine Enforcer:
– No changes as it can already target your own planets
– Can target primitives
Nanobot Diffuser:
– No changes as it can already target your own planets
– Can target primitives
Star-Eater:
– No changes (yet)
Devolving Beam:
– Can now target planets owned by you
Deluge Machine:
– No changes as it can already target your own planets
Toxic God:
– Can now target planets owned by you
– Can target primitives
Should be save to install and remove during running games (I had no problems so far).
Valid targets are determined during gameplay so there should be no issues.
Incompatible with Gigastructural Engineering & More, as they have a high-priority overwrite of the same file to add restrictions for some gigastructures. Use this compatibility patch (also updates the files, since they are using old definitions): Safety Off for Planet Killer Weapons + Gigastructural Engineering
Files overwritten:
commonscripted_triggers 1_scripted_triggers_planet_killers.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.
Localisation:
None required
– Targeting your own planets will show as text tooltip that they are valid targets because they are an enemy which they obviously are not; I would have to change the tooltip text Localisation for this, which I might do, but it’s just a minor cosmetic thing
– Cracking or Shielding your own worlds has no negative effect, which I might add later
– Negative effects when cracking or shielding your own worlds (populated worlds)
– Move the changes to an empire policy instead of just disabling them like now
– Update Tooltip Localisation (maybe)
Check all of my latest mods in my collection:
Mods by FGRaptor
Check mods from other creators I recommend (Stellaris 3.8):
Recommended Mods
Check my old or archived mods, if you are playing on older versions of Stellaris:
Mods by FGRaptor – Old and Archived Mods