Safety Off for Planet Killer Weapons

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Author: FGRaptor

Last revision: 20 May, 2023 at 15:07 UTC (9)

File size: 347.14 KB

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Description:
Updated for Stellaris 3.8

Allows Planet Killers to have more valid targets, even your own planets!

Description

So you finally got your Colossus and want to take it for a ride. But wait… you can’t crack that planet or your colony you want to get rid off?
You can’t shield that planet you took over which is boiling with unrest?

Well, now you can!

This removes many of the restrictions on what planet killer weapons can target.

Warning!
Blowing up yourself will kill you.

World Cracker:
– Can now target planets owned by you
– Can target all planet types except cracked worlds and gas giants (no planet to crack there)
– Can target primitives

Global Pacifier:
– Can now target planets owned by you
– Planet has to be populated (as it gives science it would make no sense if you can use it on uninhabitated planets – might change this in the future)
– Can target primitives

Neutron Sweep:
– Can now target planets owned by you
– Can target primitives
– Can target hive and infested worlds

Divine Enforcer:
– No changes as it can already target your own planets
– Can target primitives

Nanobot Diffuser:
– No changes as it can already target your own planets
– Can target primitives

Star-Eater:
– No changes (yet)

Devolving Beam:
– Can now target planets owned by you

Deluge Machine:
– No changes as it can already target your own planets

Toxic God:
– Can now target planets owned by you
– Can target primitives

Save Game Compatibility

Should be save to install and remove during running games (I had no problems so far).
Valid targets are determined during gameplay so there should be no issues.

Mod Compatibility

Incompatible with Gigastructural Engineering & More, as they have a high-priority overwrite of the same file to add restrictions for some gigastructures. Use this compatibility patch (also updates the files, since they are using old definitions): Safety Off for Planet Killer Weapons + Gigastructural Engineering

Files overwritten:
commonscripted_triggers1_scripted_triggers_planet_killers.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.

Localisation:
None required

Known Issues

– Targeting your own planets will show as text tooltip that they are valid targets because they are an enemy which they obviously are not; I would have to change the tooltip text Localisation for this, which I might do, but it’s just a minor cosmetic thing
– Cracking or Shielding your own worlds has no negative effect, which I might add later

Future Plans

– Negative effects when cracking or shielding your own worlds (populated worlds)
– Move the changes to an empire policy instead of just disabling them like now
– Update Tooltip Localisation (maybe)

More Mods

Check all of my latest mods in my collection:
Mods by FGRaptor

Check mods from other creators I recommend (Stellaris 3.8):
Recommended Mods

Check my old or archived mods, if you are playing on older versions of Stellaris:
Mods by FGRaptor – Old and Archived Mods