Mass Effect Civilizations – Mass Relays

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Authors: Princess Stabbity, TheGrandN

Last revision: 14 Mar, 2023 at 18:51 UTC (17)

File size: 43.97 MB

On Steam Workshop

Description:

This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2.0 with very shiny, very glowy, very animated and very enhanced with custom VFX Mass Relays from the Mass Effect Universe!

  • Gateways, both the inactive ones found throughout the galaxy and those buildable by regular empires later in the game, replaced with fully featured Mass Relay models created by Nessa of Team Nessassity!
  • A matching wormhole replacer (for primary-type relays) available separately! (This mod is still required)
  • All related fluff text has been adjusted accordingly (this only applies to the English localisation by default) so when you run across a dormant relay and go through the process of reactivating it, the events will make sense (as much as anything makes sense in either universe).
  • Best of all, this mod makes only minimal changes to the game and all of them are cosmetic! It does not alter or interfere with the actual behaviour of Gateways and does not override any files in the common directory. In theory, it should be compatible with Ironman and Achievements.

  • This mod overrides two vanilla files in gfxmodelsshipsmegastructuresgateway: gateway.asset and gateway_portal.asset
  • It should be compatible out of the box with any custom shipsets unless they provide their own Gateway entities (in which case the shipset will take precedence)

Be sure to check out other mods by Team Nessassity!

Especially our other Mass Effect mods!

  • Stellaris™

    Paradox Interactive

  • Mass Effect™

    EA and Bioware

  • Team Nessassity:

    Princess Stabbity, Nessa & Teneb Kel