Balanced Start System Generation – More balanced neighbouring systems

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Author: Doomwarrior

Last revision: 6 Apr, 2019 at 14:44 UTC (3)

File size: 21.5 KB

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Description:

A balanced and fair Start that reduces the crazy luck factor early game still faces. This mod guarantees the same level of ressources the starting system gets in the predefined neighbouring systems to even out the heavy dependency every one has to relatively good ressources in the first systems.

*** Mod is working in 2.2.7+!! ***

With the changes since 2.0 you are no longer as flexible in your expansion therefore you are much more dependant on the first few systems. There are lucky and unlucky starts and ressource deposits can create 300-500% in difference in early game income. No one can come back from that kind of scaling difference in early game.

This is what this mod fixes. A nice, relatively but not completely even start.
– Up to 4 directly neighboring systems will get the same ressource "treatment" as your starting system
– Guaranteed planets has been changed to 0, 2 at level 1 and 4 at level 2.
– The amount of habitable planets in the universe has been drastically reduced to 0.05 (default if you dont change anything, if you want to change it just move the slider)
– speeds up early game a bit because you have more resources available
– You will not lose a game anymore because of a horrible start

Setup Tip: Dont go under 1.0 Hyperlanes too much, or you might not get to your neighbour systems

Files used:
Paradox InteractiveStellarismodbssgcommonscripted_effects
bssg_scripted_effects.txt

Paradox InteractiveStellarismodbssgcommonsolar_system_initializers
empire_initializers.txt
prescripted_species_systems.txt

Doomwarriors Balance Mods

https://steamcommunity.com/workshop/filedetails/?id=1584755417

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Revisions:

Old revisions of this mod are available below. Click the link to download.