Automated Scout Ships

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Author: Ariphaos

Last revision: 5 Mar, 2018 at 23:02 UTC (2)

File size: 111.62 KB

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Description:

Update: 2.0 version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1322924681

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This adds a class of automated scout ships to the game. Ships will begin scouting automatically shortly after coming off the assembly line. The model uses the now-defunct S1 corvette model, available for all core packs, plantoids, pirates, and I made one for the humanoid set.

There are some limitations, as there is no ‘can path’ trigger, and they can get stuck trying to path to star systems they can’t reach – either because there is no wormhole station that can reach them, or they don’t have access through another empire.

There is also no current ability to define our own civilian ship classes. This is more a cosmetic issue than anything.

If they can path, however, they will first explore systems in your borders, then an ever-expanding ring of systems surrounding your empire. They can also be forced to explore different systems if you wish, just like any fleet, which can also sometimes get them back to properly exploring.

If they can’t find any system to explore, they will return to the nearest starport until they do find such a system, or are ordered elsewhere.

Be careful with trying to use too many of these, as they can block each other, especially if you are using wormholes.

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Revisions:

Old revisions of this mod are available below. Click the link to download.