EP’s Civics, Origins, & More

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Authors: Noctum Marksman, Easy Pete

Last revision: 8 May at 12:52 UTC (1)

File size: 6.39 MB

On Steam Workshop

Description:

This mod currently provides 28 additional civics, 5 origins, 2 traditions, 6 ascension perks, and 3 planetary decisions

Civics
Regular Civics
  • Quantity Over Quality
  • Robust Officer Corps
  • Standardized Paperwork
  • Organized Militias
  • Digging Deep
  • Social Media Obsession
  • Special Economic Zones
  • Bio-Mechanical Reanimation
  • Bio-Fuel Specialists
  • Judge, Jury, Executioner
Corporate Civics
  • Standardized Paperwork
  • Narco State
  • Galaxy Web Services
  • Deep Rock Expropriation
  • Content Creator Culture
  • Fast Food Empire
  • Special Economic Zones
  • Aggressive Outsourcing
  • Bio Fuel Marketing
Machine Civics
  • Steel Swarm
  • Junk Bots
  • Iterative Scanning
  • Deep Excavation
  • Bio Fuel Refining
Hive Civics
  • Overwhelming Numbers
  • Collective Curiosity
  • Digging Deep
  • Bio Fuel Techniques

Origins
Agrarian Republic
  • Start on a size 30 agrarian arcology with agrarian arcology preference.
  • Has access to the agrarian arcology planet decision without the agrarian engineering ascension perk.
  • Must not be fanatic materialist, fanatic authoritarian, corporate, hive mind, or machine intelligence.
  • Agrarian arcologies are specialized worlds that support industrial scale agriculture.
Junk World
  • Start on a size 30 junk world with junk world habitability preference.
  • Junk World provides a -10% to empire size from all sources and -10% bio pop happiness on the planet.
  • Junk Worlds use a new district set that produces resources scavenged and recycled from the planet.
System State
  • Start in a system with a minimum of 4 guaranteed terraforming candidates.
  • Start with the research option for all terraforming technologies available to research
  • -50% empire size from pops, colonies, districts, and branch offices.
  • +2000% increase in empire size from systems.
  • +25% pop growth speed and +25% unity
  • No guaranteed habitable worlds outside home system.
Lithomancer
  • Start in a system with several crystal asteroids and molten worlds.
  • Periodically discover how to spawn space monsters and leviathans as friendly fleets
  • No guaranteed habitable worlds outside home system.
  • Lithoid only.

Traditions
Administration
  • Available to Regular and Corporate empires
  • Focuses on edict, administrator, and empire size modifiers
Verticality
  • Available to empires that have researched the Weather Control technology.
  • Focuses on playing tall. Unlocks planetary gentrification planet decision on completion.

Ascension Perks
Defense In Depth
  • Requires Eternal Vigilance ascension perk
  • +50% starbase hull strength; +50% starbase and defense platform damage; +10 defense platform capacity
Populist Perogative
  • Reduces empire size from pops by 50%
Industrialist Perogative
  • Reduces empire size from districts by 25%
  • Reduces upkeep from districts by 25%
Agrarian Engineering
  • Allows for the creation of Agrarian Arcologies
Crystalline Mastery
  • Allows for impoved crystal monsters and crystal armies for lithomancer origin only.
Draconic Mastery
  • Allows for improved space dragon fleet power. Also adds the research option for dragon scale armor. For lithomancer origin only.
Planetary Decision
Designate as Junk World
  • Added decision for turning any non-Ecumenopolis and non-Relic World into a Junk World
  • Requires the Planetary Junkyard ascension perk.
  • Costs 5000 alloys and 5000 consumer goods or 10000 alloys for gestalt empires
Agrarian Arcology Project
  • Added decision for turning any non-Ecumenopolis, non-Junk, and non-Relic World into an Agrarian Arcology
  • Requires either the Agrarian Republic Origin or the Agrarian Engineering ascension perk.
  • Costs 5000 alloys, 5000 volatile motes, and 10000 food.
Planetary Gentrification
  • Decision unlocked by finishing Verticality tradition.
  • Adds +50 amenities, +50 housing, and +2 max districts.
Deep Rock Coordination Center
  • Decision unlocked by Digging Deep or Deep Rock Expropriation civics
  • Adds Deep Rock Coordination Center feature to planet.
Spawn Crystal Entities
  • Spawns several friendly crystal fleets.
  • Requires a crystal asteroid and the lithomancer origin.
Release the Kraken
  • Spawns a Molten Kraken defense army on a non-artificial colony.
  • Requires lithomancer origin.
Hatch Molten Dragon
  • Shatters a molten world and spawns a juvenile molten dragon.
  • Requires the lithomancer origin.

Compatibility

Should be compatible with most mods. Some features will not work with custom planet classes.

EP’s Other Mods:

EP’s Relevant Terraforming: https://steamcommunity.com/sharedfiles/filedetails/?id=3155775854

EP’s Additional Megastructures: https://steamcommunity.com/sharedfiles/filedetails/?id=3155789435

Link to mod for Simple Chinese localisations; courtesy of 卡尔文迪斯梅特:
https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591&searchtext=

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.