Relevant Terraforming

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Author: Easy Pete

Last revision: 1 Apr, 2025 at 13:27 UTC (5)

File size: 1.01 MB

On Steam Workshop

Description:

This mod is a large tweak to galaxy generation with the goal of making terraforming a more relevant gameplay mechanic without creating so many planets that late game lag becomes an issue.

Game Start Event

This mod runs an event at game start to remove half of all non-special, non-presapient, non-pre ftl, and non-guaranteed habitable worlds. Additionally, all terraforming candidate modifiers are removed. A huge galaxy at default settings will have about ~60 habitable worlds as opposed to the vanilla ~120.

More Terraforming Candidates

A second event is then ran that adds terraforming candidate modifiers to the appropriate non-habitable worlds randomly. The amount of candidates generated is affected by your habitable world setting. This event brings up a menu where you can choose the amount of terraforming candidates. The options include vanilla candidates, 1.5x candidates, 2x candidates, and 2.5x candidates

Compatibility

Should be compatible with most mods. Any mod that makes custom habitable world systems spawn before the planet removal event may lose their habitable worlds.

Mod Redistribution

Feel free to fork this mod and tweak it anyway you want. Please give credit to MichaelMakesGames original mod that was used to make this one.

Other Mods From EP:

EP’s Additional Megastructures: https://steamcommunity.com/sharedfiles/filedetails/?id=3155789435

Thumbnail picture courtesy of Hotpot AI

Credit to MichaelMakesGames whose original mod was referenced to make this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2997968164