Machine Void Dwellers

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Author: SeveredHead

Last revision: 3 May, 2023 at 22:52 UTC (1)

File size: 1.18 MB

On Steam Workshop

Description:
Machine Void Dwellers

This mod adds the ability for machine empires (NOT hive minds) to use Void Dweller origin.

What was done:

  • Restriction on Void Dweller origin expanded to not allow only Hive Minds (i don’t play them and don’t know how to balance the start)
  • Updated initializers settings so that habitats have appropriate buildings and districts
  • Re-distribution of pops for machine empires, since they need more energy production (-2 pops on mineral hab, +2 pops on energy habitat)
  • Void dweller trait can be added to machines, despite being a bio trait.
  • Prosperity tree will have appropriate void works tradition for +1 building slot on habitats.
  • In versatility tree the Material Analysis tradition will add another +1 building slot to habitats (compensation for adaptability tree).
  • Added ability to modify robot species without habitat preference (requires robomodding tech).

Notes
  • This mod will conflict with other mods that override vanilla Bio species traits, as I need to override the entire file for it to work (adding conditional statements to origins to add different traits to machines is also not supported). Blame paradox.
  • This mod will coflict with mods that redefine habitat capital buildings for habitats.
  • This mod will conflict with mods that refefine the 2 traditions mentioned above.
Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Federations
Stellaris: Synthetic Dawn
Revisions:

Old revisions of this mod are available below. Click the link to download.