CHOAM – Dune Houses Enhanced

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Author: tincanrocket

Last revision: 11 Jun, 2016 at 22:14 UTC

File size: 294.95 MB

On Steam Workshop

Description:

NEW VERSION FOR 1.2.1: http://steamcommunity.com/sharedfiles/filedetails/?id=716340384

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This mod is built on the foundations of Captain Murray’s "Dune Houses" mod, and aims to bring the world of Dune to Stellaris. Building on the existing content of the mod, this update features 18 factions from the Dune universe (House Atreides, House Corrino, House Ecaz, House Ehzharian, House Ginaz, House Harkonnen, House Khumali, House Moritani, House Ordos, House Richese, House Tantor, House Vernius, House Wayku, the Spacing Guild, Fremen, Bene Gesserit, and Bene Tleilaxu)

– All factions have animated portraits with new clothing and other features

– All factions have correct starting planets, and as close as I could get to appropriate traits, governments, name lists, and so on

– The Guild use Wormholes for FTL, and the Fremen use Hyperlanes – all other factions use Warp FTL.

In the future I would like to add Spice Melange as a luxury resource, solely available on Arrakis. Spice would grant a ton of energy credits and a boost to leader lifespan. I’d like to also have custom events that effect spice factories on Arrakis, to simulate worm attacks (occasional destruction of buildings and pops on the planet, or something like that?).

A further tweak could be to add a custom trait, only available to the Guild, that grants x energy credits/month for each wormhole generator built by any faction. The mod would then change all factions apart from the Fremen to use Wormholes (simulating Guild profit from FTL travel) – it would ideally also change the model used for Gravity Wells to Guild Heighliners.

Finally, in an ideal world I would like to spawn the Fremen initially as a pre-FTL population on Arrakis, allowing factions to uplift or enslave them as they choose.

These tweaks are beyond me at the moment, but I have re-coloured some of the ship models to fit better with how I thought they should look for the mod, hence the size of the download!

I’ve tested the mod and it seems to work okay, but let me know if you find any bugs.

I would like to acknowledge the following work by other modders and artists that is featured in this mod:

Captain Murray for the original Dune Houses mod: http://steamcommunity.com/sharedfiles/filedetails/?id=689766033

Ben for the Terran Republic mod: http://steamcommunity.com/sharedfiles/filedetails/?id=689820664 – the Wayku mask is taken from here and recoloured

Ulmont for the Totalitarian Uniforms mod – http://steamcommunity.com/sharedfiles/filedetails/?id=683756022 – admiral uniform used by the Houses in recoloured versions

Beror at DeviantArt for the fantastic emblems – http://beror.deviantart.com/gallery/54734015/Dune-Emblems

This is a work of a fan and is in no way intended to violate commercial or personal copyright, but please contact me if you have any concerns, and I hope you all enjoy the mod.