Proxima: Traits
This mod has been updated on September 24 2017
This mod adds 28 new species traits to the game.
Corrupt
cost = -2
tile_resource_energy_mult = -0.1
leader_influence_cost = 0.25
species_leader_exp_gain = -0.1
Lazy
cost = -2
tile_resource_minerals_mult = -0.1
species_leader_exp_gain = -0.25
Brilliant
cost = 4
tile_resource_engineering_research_mult = 0.2
tile_resource_physics_research_mult = 0.2
tile_resource_society_research_mult = 0.2
Ignorant
cost = -2
tile_resource_engineering_research_mult = -0.1
tile_resource_physics_research_mult = -0.1
tile_resource_society_research_mult = -0.1
Natural Chemists
cost = 2
tile_resource_food_mult = 0.1
tile_resource_engineering_research_mult = 0.1
Natural Geologists
cost = 2
tile_resource_minerals_mult = 0.1
tile_resource_physics_research_mult = 0.1
Natural Statesmen
cost = 2
tile_resource_energy_mult = 0.1
tile_resource_society_research_mult = 0.1
Asexual
cost = -2
pop_growth_req_mult = 0.3
Gifted
cost = 3
leader_skill_levels = 1
species_leader_exp_gain = 0.2
Cultured
cost = 3
pop_happiness = 0.1
pop_other_species_happiness = 0.01
Orthodox
cost = 5
pop_ethic_shift = -0.5
Savage
cost = -1
army_attack_damage_mult = 0.1
army_attack_morale_mult = 0.1
pop_other_species_owner_happiness = -0.05
Ferocious
cost = 1
army_attack_damage_mult = 0.3
army_attack_morale_mult = 0.3
pop_other_species_owner_happiness = -0.05
Ravenous
cost = 3
army_damage_mult = 0.6
army_attack_morale_mult = 0.6
pop_other_species_owner_happiness = -0.05
Docile
cost = -1
army_attack_damage_mult = -0.2
army_attack_morale_mult = -0.2
Defensive
cost = 1
army_defense_morale_mult = 0.15
army_defense_damage_mult = 0.15
pop_fortification_defense = 0.3
Shrewd
cost = 1
leader_influence_cost = -0.2
Brazen
cost = 1
leader_influence_cost = 0.25
leader_skill_levels = 1
Bureaucratic
cost = -1
leader_influence_cost = 0.5
Fragile
cost = -1
garrison_health = -0.5
pop_fortification_defense = -0.5
Towering
cost = 2
army_health = 0.5
army_damage_mult = 0.2
pop_food_req_mult = 0.25
Colossal
cost = 4
army_health = 1
army_damage_mult = 0.4
pop_food_req_mult = 0.5
Aquatic
cost = 3
pop_environment_tolerance = 0.15
pop_migration_time = 0.33
pop_resettlement_cost_mult = 0.25
Subterranean
cost = 3
pop_environment_tolerance = 0.15
tile_resource_food_mult = -0.2
tile_resource_minerals_mult = 0.1