Proxima: Traits

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Author: Krichase

Last revision: 17 Jun, 2016 at 19:37 UTC

File size: 121.86 KB

On Steam Workshop

Description:

This mod has been updated on September 24 2017

This mod adds 28 new species traits to the game.

Corrupt
cost = -2
tile_resource_energy_mult = -0.1
leader_influence_cost = 0.25
species_leader_exp_gain = -0.1

Lazy
cost = -2
tile_resource_minerals_mult = -0.1
species_leader_exp_gain = -0.25

Brilliant
cost = 4
tile_resource_engineering_research_mult = 0.2
tile_resource_physics_research_mult = 0.2
tile_resource_society_research_mult = 0.2

Ignorant
cost = -2
tile_resource_engineering_research_mult = -0.1
tile_resource_physics_research_mult = -0.1
tile_resource_society_research_mult = -0.1

Natural Chemists
cost = 2
tile_resource_food_mult = 0.1
tile_resource_engineering_research_mult = 0.1

Natural Geologists
cost = 2
tile_resource_minerals_mult = 0.1
tile_resource_physics_research_mult = 0.1

Natural Statesmen
cost = 2
tile_resource_energy_mult = 0.1
tile_resource_society_research_mult = 0.1

Asexual
cost = -2
pop_growth_req_mult = 0.3

Gifted
cost = 3
leader_skill_levels = 1
species_leader_exp_gain = 0.2

Cultured
cost = 3
pop_happiness = 0.1
pop_other_species_happiness = 0.01

Orthodox
cost = 5
pop_ethic_shift = -0.5

Savage
cost = -1
army_attack_damage_mult = 0.1
army_attack_morale_mult = 0.1
pop_other_species_owner_happiness = -0.05

Ferocious
cost = 1
army_attack_damage_mult = 0.3
army_attack_morale_mult = 0.3
pop_other_species_owner_happiness = -0.05

Ravenous
cost = 3
army_damage_mult = 0.6
army_attack_morale_mult = 0.6
pop_other_species_owner_happiness = -0.05

Docile
cost = -1
army_attack_damage_mult = -0.2
army_attack_morale_mult = -0.2

Defensive
cost = 1
army_defense_morale_mult = 0.15
army_defense_damage_mult = 0.15
pop_fortification_defense = 0.3

Shrewd
cost = 1
leader_influence_cost = -0.2

Brazen
cost = 1
leader_influence_cost = 0.25
leader_skill_levels = 1

Bureaucratic
cost = -1
leader_influence_cost = 0.5

Fragile
cost = -1
garrison_health = -0.5
pop_fortification_defense = -0.5

Towering
cost = 2
army_health = 0.5
army_damage_mult = 0.2
pop_food_req_mult = 0.25

Colossal
cost = 4
army_health = 1
army_damage_mult = 0.4
pop_food_req_mult = 0.5

Aquatic
cost = 3
pop_environment_tolerance = 0.15
pop_migration_time = 0.33
pop_resettlement_cost_mult = 0.25

Subterranean
cost = 3
pop_environment_tolerance = 0.15
tile_resource_food_mult = -0.2
tile_resource_minerals_mult = 0.1