Elite Militaries – Advanced Technologies

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Author: Neverr

Last revision: 24 Oct, 2016 at 20:37 UTC

File size: 7.39 MB

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Description:

The Advanced Technologies Addon for the Mod Elite Militaries is Out!

A Standalone mod that adds a large assortment of militaristic technologies! This mod is intended to be used with the Base mod Elite Militaries as it compliments it very well and is balanced around that mod.

As you progress through the game you will start recieving options to go down specialized paths of weaponry/tech that give you unique options to strengthen your empire!

What this mod includes:

Tons of Weapons
Thrusters
Combat Roles

What this mod will eventually include:

Shields
Armor
Hull
Sensors

And a ton more of the stuff we already have!

A Few names of the weps that are out:

Cold Fusion Cannon
Reality Ripper
The Imperial Cannon
Kinetic Machine Gun
Distant-Fire Sniper Rail
Infestation Projector
Corrosive Bile Artillery Launcher
Lexin-Bolt Action Cannon

Disclaimer: Right now they are not actually named in game due to localization errors, requesting assistance team x_x

Compatibility: Uhhh as it stands I have no idea what this will conflict with, it functions very cleanly with Elite Militaries at least!

I NEED YOUR HELP!~~

I cannot for the life of me figure out the localization issue I am having. No matter what I seem to do I cannot get the weapons to take the name/desc’s I lay out in localization files, I’ve tried multiple times to get this to work and I’ve attempted to mimic others work to no avail. I’ve named traits/techs/events/etc. in the base mod EM but I cannot seem to figure out how to name weapons. Anyone who could offer assistance in this matter would be greatly appreciated! 😀