Space Fauna Component Expansion & Visual Tweaks (ASB Add-on)
If you find this mod helpful or enjoyable, a positive rating would be greatly appreciated. QwQ
Added the Space Fauna weapon tag to all innate and mutation-based weapons of our Kemono Friends, allowing them to benefit from modifiers that increase Space Fauna weapon damage.
Adjusted visuals and theming of several common weapons to appear more "organic" — for example, the Chitinous Artillery now fire crystals. Giga Bombard now fires meteorites with trails and explosion effects.
Fixes:
·Warmaster Flagella (the mutated version of the Skravird Strike Craft) now correctly receives 5 Armor, matching its synthetic counterpart.
·The Archaeotech Engineer ascension no longer grants multiplicative bonuses to total shield values for ancient defensive components; it now increases base values instead, consistent with synthetic ship behavior.
Changes:
·Slightly buffed the Ancient Armor Mutation, allowing it to reach stat parity with Dragon Scale Armor when Archaeotech Engineer perk is taken, compensating for earlier nerfs.
·Artifact-based shields now gain stronger flat bonuses from ascension effects, for the same reason.
·Large point-defense weapons now gain bonus damage and range, instead of increased attack speed.
·The Ancient Driller Beasts (relic carrier-based strikecraft from space fauna) are now classified as Bombers, and now they are mini Cutholoids, they can hurl explosive meteoroids at enemies.
·Gastric Fountain is now properly recognized as a Large Kinetic Weapon (now fire HUGE Meteoroids), consistent with its description.
·Significantly increased the combat power of many XL-slot variants of space fauna weapons to bring them in line with Tachyon Lances, Focused Arc Emitters, and other late-game options.
·Adult Cutholoid now looks as big as an asteroid.
New: Crystalline Entity Strikecraft, Tiyanki Strikecraft
Requires Amazing Space Battle or its Ironman version to work.