Elemental Warfare
- Adds 16 new technologies with 5 research paths
- Adds 45 custom ship components
- Adds 5 military armies
- Adds 5 colony decisions
- Adds 5 colony buildings
Elemental Warfare expands Stellaris with a full elemental military technology framework centered around five destructive doctrines: Fire, Ice, Lightning, Acid, and Chaos.
Beginning with the foundational technology Elemental Theory, empires gain access to specialized elemental research paths that unlock powerful ship weapons, elite assault armies, planetary Sanctums, and temporary colony-wide Protocols. Each doctrine emphasizes different combat strengths, allowing players to tailor fleets and ground forces around their preferred strategic style.
Whether you choose overwhelming incendiary firepower, freezing suppression technology, volatile lightning weapons, corrosive acid warfare, or unstable chaos energies, Elemental Warfare introduces an entirely new layer of military specialization to the galaxy.
- 16 new technologies spanning Physics and Engineering research
- Five independent elemental research paths:
- Fire
- Ice
- Lightning
- Acid
- Chaos
- Three progression tiers for every elemental doctrine
- 45 custom ship components covering all major weapon slot types:
- S
- M
- L
- X
- G
- P
- H
- T
- Additional auxiliary Ward Array defensive components
- Elemental weapon systems with specialized combat roles:
- Anti-hull
- Anti-shield
- Anti-armor
- General-purpose
- Five elemental assault armies unlocked through research
- Five unique Sanctum planetary buildings with specialized economic outputs
- Five temporary colony Protocol decisions providing strategic planetary bonuses
- Custom elemental icons for technologies, weapons, buildings, decisions, and armies
- Uses vanilla Stellaris combat effects and models for maximum compatibility and performance
Fire
High thermal damage and aggressive offensive warfare.
Ice
Defensive suppression systems and cryonic energy technology.
Lightning
High-energy electrical weaponry focused on shield disruption and rapid strikes.
Acid
Corrosive weapons and attrition-focused warfare designed to weaken armor and defenses.
Chaos
Unstable void-based energies with devastating but unpredictable destructive potential.
- Built for Stellaris 4.3.7
- Should be compatible with most gameplay and content mods
- Does not replace vanilla weapon systems
- Uses standalone technologies, components, and assets