Hyperlane collision fixer

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Author: Cheesemongle

Last revision: 3 Apr at 03:29 UTC

File size: 173.14 KB

On Steam Workshop

Description:

A simple script that checks neighbour logic to fix strange hyperlane generation. Triggers on game start and on yearly pulse if enabled. (There is no proper check for this in the game, so this implementation is a little bit scuffed. Make sure to save your game.)

Origins like Fiefdom or Common Ground or other empire/system spawn effects will spawn systems with overlapping or colliding hyperlanes. Unless you’re good at ignoring it, the hyperlanes look really really ugly.

Suggested use for galaxies that have x1 or higher hyperlane density.

Save game compatible, not achievement compatible.

Solar system flag if necessary: block_hyperlane_eval